package org.group20.sunstruck;
import org.group20.sunstruck.gameobject.GameObject;
public class Upgrade {
public static enum TYPE {
WEAPON, SHIELD, ARMOUR, SPEED
}
public static boolean upgrade(GameObject go, TYPE t, int amount) {
switch (t) {
case ARMOUR:
go.setHull((go.getHull() + amount));
break;
case SHIELD:
go.setShield((go.getShield() + amount));
break;
case SPEED:
go.setSpeed(go.getSpeed() + amount);
break;
case WEAPON:
go.setSpeed(go.getSpeed() + amount);
break;
default:
break;
}
return false;
}
}