package org.group20.sunstruck.gameobject; import org.group20.sunstruck.Game; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.physics.box2d.Contact; public class LaserTiny2 extends GameObject { public static TextureRegion laserTexture = Game.textureAtlas .findRegion("laserTiny2"); public LaserTiny2() { super(laserTexture, 0.2f); isProjectile = true; speed = 6; density = 0.01f; impactDamage = 2; type = TYPES.BULLET; score = 0; } @Override public void contact(Contact contact, float impactDamage) { dispose(); } }