package org.group20.sunstruck.gameobject; import org.group20.sunstruck.Game; import org.group20.sunstruck.behavior.Behavior.BEHAVIOR; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class MediumKamikazeShip extends GameObject { public static TextureRegion shipTexture = Game.textureAtlas .findRegion("shipSmall2"); public MediumKamikazeShip() { super(shipTexture, 0.7f); weaponType = new LaserTiny1(); reloadTime = 300; BURST_COUNT = 2; behavior = BEHAVIOR.KAMIKAZE_VEL; impactDamage = 12; hull = 5; currentHull = hull; shield = 0; currentShield = shield; } }