package org.group20.sunstruck.gameobject;
import org.group20.sunstruck.Game;
import org.group20.sunstruck.behavior.Behavior.BEHAVIOR;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class MediumKamikazeShip extends GameObject {
public static TextureRegion shipTexture = Game.textureAtlas
.findRegion("shipSmall2");
public MediumKamikazeShip() {
super(shipTexture, 0.7f);
weaponType = new LaserTiny1();
reloadTime = 300;
BURST_COUNT = 2;
behavior = BEHAVIOR.KAMIKAZE_VEL;
impactDamage = 12;
hull = 5;
currentHull = hull;
shield = 0;
currentShield = shield;
}
}