package org.group20.sunstruck.gameobject; import org.group20.sunstruck.Game; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.physics.box2d.Contact; public class LaserGreen1 extends GameObject { public static TextureRegion laserTexture = Game.textureAtlas .findRegion("laserGreen1"); public LaserGreen1() { super(laserTexture, 0.8f); isProjectile = true; speed = 15; impactDamage = 15; type = TYPES.BULLET; density = 5; score = 0; } @Override public void contact(Contact contact, float impactDamage) { dispose(); } }