/*
* Copyright (c) 2011, The Multiverse Team All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer. Redistributions in binary
* form must reproduce the above copyright notice, this list of conditions and
* the following disclaimer in the documentation and/or other materials provided
* with the distribution. Neither the name of the The Multiverse Team nor the
* names of its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission. THIS SOFTWARE
* IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package me.eccentric_nz.TARDIS.move;
import org.bukkit.Location;
import org.bukkit.entity.Player;
/**
*
* @author eccentric_nz
*/
public class TARDISMoveSession {
private boolean staleLocation;
private Location loc;
public TARDISMoveSession(Player p) {
this.setLocation(p.getLocation());
}
public void setStaleLocation(boolean active) {
this.staleLocation = active;
}
public boolean isStaleLocation() {
return this.staleLocation;
}
public void setStaleLocation(Location loc) {
// If the player has not moved, they have a stale location
if (this.getLocation().getBlockX() == loc.getBlockX() && this.getLocation().getBlockY() == loc.getBlockY() && this.getLocation().getBlockZ() == loc.getBlockZ()) {
this.setStaleLocation(true);
} else {
// Update the Players Session to the new Location.
this.setLocation(loc);
// The location is no longer stale.
this.setStaleLocation(false);
}
}
private void setLocation(Location loc) {
this.loc = loc;
}
public Location getLocation() {
return this.loc;
}
}