/* * Copyright (C) 2016 eccentric_nz * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package me.eccentric_nz.TARDIS.ARS; import me.eccentric_nz.TARDIS.TARDIS; import org.bukkit.Material; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.ItemMeta; /** * During his exile on Earth, the Third Doctor altered the TARDIS' Architectural * Configuration software to relocate the console outside the ship (as it was * too big to go through the doors), allowing him to work on it in his lab. * * @author eccentric_nz */ public class TARDISARSMap { private final ItemStack[] map; private final TARDIS plugin; public TARDISARSMap(TARDIS plugin) { this.plugin = plugin; this.map = getItemStack(); } /** * Constructs an inventory for the Architectural Reconfiguration System Map. * * @return an Array of itemStacks (an inventory) */ private ItemStack[] getItemStack() { // direction pad // up ItemStack pad_up = new ItemStack(Material.WOOL, 1, (byte) 9); ItemMeta up = pad_up.getItemMeta(); up.setDisplayName(plugin.getLanguage().getString("BUTTON_UP")); pad_up.setItemMeta(up); // down ItemStack pad_down = new ItemStack(Material.WOOL, 1, (byte) 9); ItemMeta down = pad_down.getItemMeta(); down.setDisplayName(plugin.getLanguage().getString("BUTTON_DOWN")); pad_down.setItemMeta(down); // left ItemStack pad_left = new ItemStack(Material.WOOL, 1, (byte) 9); ItemMeta left = pad_left.getItemMeta(); left.setDisplayName(plugin.getLanguage().getString("BUTTON_LEFT")); pad_left.setItemMeta(left); // right ItemStack pad_right = new ItemStack(Material.WOOL, 1, (byte) 9); ItemMeta right = pad_right.getItemMeta(); right.setDisplayName(plugin.getLanguage().getString("BUTTON_RIGHT")); pad_right.setItemMeta(right); // level selected ItemStack level_sel = new ItemStack(Material.WOOL, 1, (byte) 4); ItemMeta main = level_sel.getItemMeta(); main.setDisplayName(plugin.getLanguage().getString("BUTTON_LEVEL")); level_sel.setItemMeta(main); // level top ItemStack level_top = new ItemStack(Material.WOOL, 1, (byte) 0); ItemMeta top = level_top.getItemMeta(); top.setDisplayName(plugin.getLanguage().getString("BUTTON_LEVEL_T")); level_top.setItemMeta(top); // level top ItemStack level_bot = new ItemStack(Material.WOOL, 1, (byte) 0); ItemMeta bot = level_bot.getItemMeta(); bot.setDisplayName(plugin.getLanguage().getString("BUTTON_LEVEL_B")); level_bot.setItemMeta(bot); // stone ItemStack black = new ItemStack(Material.WOOL, 1, (byte) 15); ItemMeta wool = black.getItemMeta(); wool.setDisplayName(plugin.getLanguage().getString("BUTTON_MAP_ON")); black.setItemMeta(wool); // load map ItemStack loa = new ItemStack(Material.MAP, 1); ItemMeta der = loa.getItemMeta(); der.setDisplayName(plugin.getLanguage().getString("BUTTON_MAP")); loa.setItemMeta(der); // close ItemStack close = new ItemStack(Material.BOWL, 1); ItemMeta gui = close.getItemMeta(); gui.setDisplayName("Close"); close.setItemMeta(gui); // where am I? ItemStack where = new ItemStack(Material.COMPASS, 1); ItemMeta ami = where.getItemMeta(); ami.setDisplayName(plugin.getLanguage().getString("BUTTON_WHERE")); where.setItemMeta(ami); ItemStack[] is = { null, pad_up, null, null, black, black, black, black, black, pad_left, loa, pad_right, null, black, black, black, black, black, null, pad_down, null, null, black, black, black, black, black, level_bot, level_sel, level_top, null, black, black, black, black, black, null, null, null, null, black, black, black, black, black, close, null, where, null, null, null, null, null, null }; return is; } public ItemStack[] getMap() { return map; } }