/* * Copyright (C) 2016 eccentric_nz * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package me.eccentric_nz.TARDIS; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import me.eccentric_nz.TARDIS.chameleon.TARDISStainedGlassLookup; import org.bukkit.Material; /** * Keeps track of various building related lookups. these include: Room block * counts, Room seed blocks and Stained Glass block colour equivalents for * regular blocks. * * @author eccentric_nz */ public class TARDISBuilderInstanceKeeper { private final HashMap<String, HashMap<String, Integer>> roomBlockCounts = new HashMap<String, HashMap<String, Integer>>(); private final TARDISStainedGlassLookup stainedGlassLookup = new TARDISStainedGlassLookup(); private HashMap<Material, String> seeds; private static final List<Material> PRECIOUS = new ArrayList<Material>(); static { PRECIOUS.add(Material.BEACON); PRECIOUS.add(Material.DIAMOND_BLOCK); PRECIOUS.add(Material.EMERALD_BLOCK); PRECIOUS.add(Material.GOLD_BLOCK); PRECIOUS.add(Material.IRON_BLOCK); PRECIOUS.add(Material.REDSTONE_BLOCK); PRECIOUS.add(Material.BEDROCK); } public HashMap<String, HashMap<String, Integer>> getRoomBlockCounts() { return roomBlockCounts; } public TARDISStainedGlassLookup getStainedGlassLookup() { return stainedGlassLookup; } public HashMap<Material, String> getSeeds() { return seeds; } public void setSeeds(HashMap<Material, String> t_seeds) { seeds = t_seeds; } public static List<Material> getPrecious() { return PRECIOUS; } }