/*
* Copyright (C) 2016 eccentric_nz
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.eccentric_nz.TARDIS;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import me.eccentric_nz.TARDIS.chameleon.TARDISStainedGlassLookup;
import org.bukkit.Material;
/**
* Keeps track of various building related lookups. these include: Room block
* counts, Room seed blocks and Stained Glass block colour equivalents for
* regular blocks.
*
* @author eccentric_nz
*/
public class TARDISBuilderInstanceKeeper {
private final HashMap<String, HashMap<String, Integer>> roomBlockCounts = new HashMap<String, HashMap<String, Integer>>();
private final TARDISStainedGlassLookup stainedGlassLookup = new TARDISStainedGlassLookup();
private HashMap<Material, String> seeds;
private static final List<Material> PRECIOUS = new ArrayList<Material>();
static {
PRECIOUS.add(Material.BEACON);
PRECIOUS.add(Material.DIAMOND_BLOCK);
PRECIOUS.add(Material.EMERALD_BLOCK);
PRECIOUS.add(Material.GOLD_BLOCK);
PRECIOUS.add(Material.IRON_BLOCK);
PRECIOUS.add(Material.REDSTONE_BLOCK);
PRECIOUS.add(Material.BEDROCK);
}
public HashMap<String, HashMap<String, Integer>> getRoomBlockCounts() {
return roomBlockCounts;
}
public TARDISStainedGlassLookup getStainedGlassLookup() {
return stainedGlassLookup;
}
public HashMap<Material, String> getSeeds() {
return seeds;
}
public void setSeeds(HashMap<Material, String> t_seeds) {
seeds = t_seeds;
}
public static List<Material> getPrecious() {
return PRECIOUS;
}
}