/*
* Copyright (C) 2016 eccentric_nz
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.eccentric_nz.TARDIS.commands.preferences;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import me.eccentric_nz.TARDIS.TARDIS;
import me.eccentric_nz.TARDIS.enumeration.HUM;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
/**
* The Administrator of Solos is the Earth Empire's civilian overseer for that
* planet.
*
* @author eccentric_nz
*/
public class TARDISHumInventory {
private final TARDIS plugin;
private final ItemStack[] sounds;
public TARDISHumInventory(TARDIS plugin) {
this.plugin = plugin;
this.sounds = getItemStack();
}
/**
* Constructs an inventory for the Player Preferences Menu GUI.
*
* @return an Array of itemStacks (an inventory)
*/
@SuppressWarnings("deprecation")
private ItemStack[] getItemStack() {
List<ItemStack> options = new ArrayList<ItemStack>();
// get HUM sounds
for (HUM hum : HUM.values()) {
ItemStack is = new ItemStack(Material.BOWL, 1);
ItemMeta im = is.getItemMeta();
im.setDisplayName(hum.toString());
is.setItemMeta(im);
options.add(is);
}
// add to stack
ItemStack[] stack = new ItemStack[18];
for (int s = 0; s < 17; s++) {
if (s < options.size()) {
stack[s] = options.get(s);
} else {
stack[s] = null;
}
}
// play / save
ItemStack play = new ItemStack(Material.BOWL, 1);
ItemMeta save = play.getItemMeta();
save.setDisplayName("Action");
save.setLore(Arrays.asList("PLAY"));
play.setItemMeta(save);
stack[15] = play;
// close
ItemStack close = new ItemStack(Material.BOWL, 1);
ItemMeta c_im = close.getItemMeta();
c_im.setDisplayName("Close");
close.setItemMeta(c_im);
stack[17] = close;
return stack;
}
public ItemStack[] getSounds() {
return sounds;
}
}