package net.shockverse.survivalgames.data; import java.util.ArrayList; import java.util.List; import org.bukkit.Material; import org.bukkit.util.Vector; public class WorldData { public boolean enabled = true; public String name = "Survival Games"; public String worldFolder; public List<RewardData> rewards = new ArrayList<RewardData>(); public List<Vector> spawns = new ArrayList<Vector>(); public List<BlockData> blockData = new ArrayList<BlockData>(); public List<Material> breakWhitelist = new ArrayList<Material>(); public List<Material> placeWhitelist = new ArrayList<Material>(); public int graceTime = 30; public int gameCountdown = 60; public int gameTime = 20; public int deathMatchCountdown = 60; public int deathMatchTime = 300; public int stateMessageTime = 40; public int minStartTributes = 6; public int minTributes = 3; public int refillWorldTime = 17000; public int maxChestRewards = 15; public String gameMakerChat = "&RED[GM] %display%: %message%"; public String tributeChat = "&DARK_GREEN%display%: %message%"; public String specChat = "&DARK_GRAY[SPECTATOR] %user%: %message%"; }