package net.shockverse.survivalgames.data;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.util.Vector;
public class WorldData {
public boolean enabled = true;
public String name = "Survival Games";
public String worldFolder;
public List<RewardData> rewards = new ArrayList<RewardData>();
public List<Vector> spawns = new ArrayList<Vector>();
public List<BlockData> blockData = new ArrayList<BlockData>();
public List<Material> breakWhitelist = new ArrayList<Material>();
public List<Material> placeWhitelist = new ArrayList<Material>();
public int graceTime = 30;
public int gameCountdown = 60;
public int gameTime = 20;
public int deathMatchCountdown = 60;
public int deathMatchTime = 300;
public int stateMessageTime = 40;
public int minStartTributes = 6;
public int minTributes = 3;
public int refillWorldTime = 17000;
public int maxChestRewards = 15;
public String gameMakerChat = "&RED[GM] %display%: %message%";
public String tributeChat = "&DARK_GREEN%display%: %message%";
public String specChat = "&DARK_GRAY[SPECTATOR] %user%: %message%";
}