package net.shockverse.survivalgames.data;
import java.util.ArrayList;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
public class ArenaData {
public boolean enabled = true;
public boolean resetting = false;
public String name = "Survival Games";
public String worldName;
public int lighterUses = 3;
public int graceTime = 30;
public int gameCountdown = 60;
public int gameTime = 20;
public int deathMatchCountdown = 60;
public int deathMatchTime = 300;
public int stateMessageTime = 40;
public int minStartTributes = 6;
public int minTributes = 3;
public int worldStartTime = 1000;
public boolean stormy = false;
public int refillWorldTime = 17000;
public int refillCount = 1;
public int winPoints = 100;
public int killPoints = 10;
public int killPercent = 0;
public double moneyMultiplier = 1.0;
public boolean loseMoneyOnDeath = false;
public boolean killDMRun = false;
public double dmRange = 35;
public String adminChat = "&RED[ADMIN] %tdisplay%: %message%";
public String tributeChat = "&DARK_GREEN[%points%] %tdisplay%: %message%";
public String specChat = "&GRAY[SPECTATOR] %tdisplay%: %message%";
public String arenaDetails = "You are playing %arena%.\nMay the odds be ever in your favor.";
public EnumMap<Material, ContainerData> containers = new EnumMap<Material, ContainerData>(Material.class);
public Location spectatorSpawn;
public Location dmCenter;
public HashMap<Integer, Location> spawns = new HashMap<Integer, Location>();
public Location dmSpectatorSpawn;
public HashMap<Integer, Location> dmSpawns = new HashMap<Integer, Location>();
public HashMap<String, List<BlockData>> blockData = new HashMap<String, List<BlockData>>();
public List<Material> breakWhitelist = new ArrayList<Material>();
public List<Material> placeWhitelist = new ArrayList<Material>();
public List<String> editors = new ArrayList<String>();
}