package net.shockverse.survivalgames.data; import java.util.ArrayList; import java.util.EnumMap; import java.util.HashMap; import java.util.List; import org.bukkit.Location; import org.bukkit.Material; public class ArenaData { public boolean enabled = true; public boolean resetting = false; public String name = "Survival Games"; public String worldName; public int lighterUses = 3; public int graceTime = 30; public int gameCountdown = 60; public int gameTime = 20; public int deathMatchCountdown = 60; public int deathMatchTime = 300; public int stateMessageTime = 40; public int minStartTributes = 6; public int minTributes = 3; public int worldStartTime = 1000; public boolean stormy = false; public int refillWorldTime = 17000; public int refillCount = 1; public int winPoints = 100; public int killPoints = 10; public int killPercent = 0; public double moneyMultiplier = 1.0; public boolean loseMoneyOnDeath = false; public boolean killDMRun = false; public double dmRange = 35; public String adminChat = "&RED[ADMIN] %tdisplay%: %message%"; public String tributeChat = "&DARK_GREEN[%points%] %tdisplay%: %message%"; public String specChat = "&GRAY[SPECTATOR] %tdisplay%: %message%"; public String arenaDetails = "You are playing %arena%.\nMay the odds be ever in your favor."; public EnumMap<Material, ContainerData> containers = new EnumMap<Material, ContainerData>(Material.class); public Location spectatorSpawn; public Location dmCenter; public HashMap<Integer, Location> spawns = new HashMap<Integer, Location>(); public Location dmSpectatorSpawn; public HashMap<Integer, Location> dmSpawns = new HashMap<Integer, Location>(); public HashMap<String, List<BlockData>> blockData = new HashMap<String, List<BlockData>>(); public List<Material> breakWhitelist = new ArrayList<Material>(); public List<Material> placeWhitelist = new ArrayList<Material>(); public List<String> editors = new ArrayList<String>(); }