package net.shockverse.survivalgames.data;
import org.bukkit.Material;
/*
* Stores data about a reward to be used by survival games.
* @author Duker02
*/
public class RewardData
{
public Material item = Material.DIRT;
public Byte data = 0;
public int min = 1;
public int max = 1;
public int rarity = 100;
}