/* * Copyright (c) 2015 NOVA, All rights reserved. * This library is free software, licensed under GNU Lesser General Public License version 3 * * This file is part of NOVA. * * NOVA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * NOVA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with NOVA. If not, see <http://www.gnu.org/licenses/>. */ package nova.core.wrapper.mc.forge.v18.wrapper.block.forward; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import nova.core.block.Block; import nova.core.component.renderer.DynamicRenderer; import nova.core.wrapper.mc.forge.v18.render.RenderUtility; import nova.core.wrapper.mc.forge.v18.wrapper.render.BWModel; import java.util.Optional; /** * @author Calclavia */ public class FWTileRenderer extends TileEntitySpecialRenderer { public static final FWTileRenderer instance = new FWTileRenderer(); @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float p_180535_8_, int p_180535_9_) { Block block = ((FWTile) te).getBlock(); Optional<DynamicRenderer> opRenderer = block.components.getOp(DynamicRenderer.class); if (opRenderer.isPresent()) { BWModel model = new BWModel(); model.matrix.translate(x + 0.5, y + 0.5, z + 0.5); opRenderer.get().onRender.accept(model); bindTexture(TextureMap.locationBlocksTexture); RenderUtility.enableBlending(); Tessellator.getInstance().getWorldRenderer().startDrawingQuads(); model.render(); Tessellator.getInstance().draw(); RenderUtility.disableBlending(); } } }