/*
* Copyright (c) 2015 NOVA, All rights reserved.
* This library is free software, licensed under GNU Lesser General Public License version 3
*
* This file is part of NOVA.
*
* NOVA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* NOVA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with NOVA. If not, see <http://www.gnu.org/licenses/>.
*/
package nova.core.wrapper.mc.forge.v18.util;
import nova.core.game.InputManager;
import org.lwjgl.input.Keyboard;
/**
* The MC KeyManager
* @author Calclavia
*/
// TODO: Does not work yet. Need a full map between the input and LWGL input.
public class MCInputManager extends InputManager {
@Override
public void mapKeys() {
// Map jlwgl input to NOVA Keys, slightly hacky but functional.
for (Key key : Key.values()) {
try {
keys.put(Keyboard.class.getDeclaredField(key.name()).getInt(null), key);
} catch (Exception e) {
e.printStackTrace();
}
}
}
@Override
public boolean isKeyDown(Key key) {
// TODO: Sync this withPriority server side for server-side events. Need a packet manager
return Keyboard.isKeyDown(getNativeKeyCode(key));
}
}