/* * Copyright (c) 2015 NOVA, All rights reserved. * This library is free software, licensed under GNU Lesser General Public License version 3 * * This file is part of NOVA. * * NOVA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * NOVA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with NOVA. If not, see <http://www.gnu.org/licenses/>. */ package nova.core.wrapper.mc.forge.v18.util; import nova.core.game.InputManager; import org.lwjgl.input.Keyboard; /** * The MC KeyManager * @author Calclavia */ // TODO: Does not work yet. Need a full map between the input and LWGL input. public class MCInputManager extends InputManager { @Override public void mapKeys() { // Map jlwgl input to NOVA Keys, slightly hacky but functional. for (Key key : Key.values()) { try { keys.put(Keyboard.class.getDeclaredField(key.name()).getInt(null), key); } catch (Exception e) { e.printStackTrace(); } } } @Override public boolean isKeyDown(Key key) { // TODO: Sync this withPriority server side for server-side events. Need a packet manager return Keyboard.isKeyDown(getNativeKeyCode(key)); } }