package com.daviancorp.android.ui.detail; import android.annotation.SuppressLint; import android.content.Context; import android.content.Intent; import android.database.Cursor; import android.os.Bundle; import android.support.v4.app.ListFragment; import android.support.v4.app.LoaderManager.LoaderCallbacks; import android.support.v4.content.Loader; import android.support.v4.widget.CursorAdapter; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.LinearLayout; import android.widget.ListView; import android.widget.TextView; import com.daviancorp.android.data.classes.QuestReward; import com.daviancorp.android.data.database.QuestRewardCursor; import com.daviancorp.android.loader.QuestRewardListCursorLoader; import com.daviancorp.android.mh3udatabase.R; public class ItemQuestFragment extends ListFragment implements LoaderCallbacks<Cursor> { private static final String ARG_ITEM_ID = "ITEM_ID"; public static ItemQuestFragment newInstance(long itemId) { Bundle args = new Bundle(); args.putLong(ARG_ITEM_ID, itemId); ItemQuestFragment f = new ItemQuestFragment(); f.setArguments(args); return f; } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Initialize the loader to load the list of runs getLoaderManager().initLoader(R.id.item_quest_fragment, getArguments(), this); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View v = inflater.inflate(R.layout.fragment_item_quest_list, null); return v; } @SuppressLint("NewApi") @Override public Loader<Cursor> onCreateLoader(int id, Bundle args) { // You only ever load the runs, so assume this is the case long itemId = args.getLong(ARG_ITEM_ID, -1); return new QuestRewardListCursorLoader(getActivity(), QuestRewardListCursorLoader.FROM_ITEM, itemId); } @Override public void onLoadFinished(Loader<Cursor> loader, Cursor cursor) { // Create an adapter to point at this cursor QuestRewardListCursorAdapter adapter = new QuestRewardListCursorAdapter( getActivity(), (QuestRewardCursor) cursor); setListAdapter(adapter); } @Override public void onLoaderReset(Loader<Cursor> loader) { // Stop using the cursor (via the adapter) setListAdapter(null); } @Override public void onListItemClick(ListView l, View v, int position, long id) { // The id argument will be the Monster ID; CursorAdapter gives us this // for free Intent i = new Intent(getActivity(), QuestDetailActivity.class); i.putExtra(QuestDetailActivity.EXTRA_QUEST_ID, (long) v.getTag()); startActivity(i); } private static class QuestRewardListCursorAdapter extends CursorAdapter { private QuestRewardCursor mQuestRewardCursor; public QuestRewardListCursorAdapter(Context context, QuestRewardCursor cursor) { super(context, cursor, 0); mQuestRewardCursor = cursor; } @Override public View newView(Context context, Cursor cursor, ViewGroup parent) { // Use a layout inflater to get a row view LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); return inflater.inflate(R.layout.fragment_item_quest_listitem, parent, false); } @Override public void bindView(View view, Context context, Cursor cursor) { // Get the item for the current row QuestReward questReward = mQuestRewardCursor.getQuestReward(); // Set up the text view LinearLayout itemLayout = (LinearLayout) view .findViewById(R.id.listitem); TextView questTextView = (TextView) view.findViewById(R.id.quest); TextView levelTextView = (TextView) view.findViewById(R.id.level); TextView slotTextView = (TextView) view.findViewById(R.id.slot); TextView amountTextView = (TextView) view.findViewById(R.id.amount); TextView percentageTextView = (TextView) view .findViewById(R.id.percentage); String cellQuestText = questReward.getQuest().getName(); String cellLevelText = questReward.getQuest().getHub() + " " + questReward.getQuest().getStars(); String cellSlotText = questReward.getRewardSlot(); int cellAmountText = questReward.getStackSize(); int cellPercentageText = questReward.getPercentage(); questTextView.setText(cellQuestText); levelTextView.setText(cellLevelText); slotTextView.setText(cellSlotText); amountTextView.setText("" + cellAmountText); String percent = "" + cellPercentageText + "%"; percentageTextView.setText(percent); itemLayout.setTag(questReward.getQuest().getId()); } } }