package com.daviancorp.android.ui.detail;
import android.annotation.SuppressLint;
import android.content.Context;
import android.content.Intent;
import android.database.Cursor;
import android.os.Bundle;
import android.support.v4.app.ListFragment;
import android.support.v4.app.LoaderManager.LoaderCallbacks;
import android.support.v4.content.Loader;
import android.support.v4.widget.CursorAdapter;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.LinearLayout;
import android.widget.ListView;
import android.widget.TextView;
import com.daviancorp.android.data.classes.QuestReward;
import com.daviancorp.android.data.database.QuestRewardCursor;
import com.daviancorp.android.loader.QuestRewardListCursorLoader;
import com.daviancorp.android.mh3udatabase.R;
public class ItemQuestFragment extends ListFragment implements
LoaderCallbacks<Cursor> {
private static final String ARG_ITEM_ID = "ITEM_ID";
public static ItemQuestFragment newInstance(long itemId) {
Bundle args = new Bundle();
args.putLong(ARG_ITEM_ID, itemId);
ItemQuestFragment f = new ItemQuestFragment();
f.setArguments(args);
return f;
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Initialize the loader to load the list of runs
getLoaderManager().initLoader(R.id.item_quest_fragment, getArguments(), this);
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View v = inflater.inflate(R.layout.fragment_item_quest_list, null);
return v;
}
@SuppressLint("NewApi")
@Override
public Loader<Cursor> onCreateLoader(int id, Bundle args) {
// You only ever load the runs, so assume this is the case
long itemId = args.getLong(ARG_ITEM_ID, -1);
return new QuestRewardListCursorLoader(getActivity(),
QuestRewardListCursorLoader.FROM_ITEM, itemId);
}
@Override
public void onLoadFinished(Loader<Cursor> loader, Cursor cursor) {
// Create an adapter to point at this cursor
QuestRewardListCursorAdapter adapter = new QuestRewardListCursorAdapter(
getActivity(), (QuestRewardCursor) cursor);
setListAdapter(adapter);
}
@Override
public void onLoaderReset(Loader<Cursor> loader) {
// Stop using the cursor (via the adapter)
setListAdapter(null);
}
@Override
public void onListItemClick(ListView l, View v, int position, long id) {
// The id argument will be the Monster ID; CursorAdapter gives us this
// for free
Intent i = new Intent(getActivity(), QuestDetailActivity.class);
i.putExtra(QuestDetailActivity.EXTRA_QUEST_ID, (long) v.getTag());
startActivity(i);
}
private static class QuestRewardListCursorAdapter extends CursorAdapter {
private QuestRewardCursor mQuestRewardCursor;
public QuestRewardListCursorAdapter(Context context,
QuestRewardCursor cursor) {
super(context, cursor, 0);
mQuestRewardCursor = cursor;
}
@Override
public View newView(Context context, Cursor cursor, ViewGroup parent) {
// Use a layout inflater to get a row view
LayoutInflater inflater = (LayoutInflater) context
.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
return inflater.inflate(R.layout.fragment_item_quest_listitem,
parent, false);
}
@Override
public void bindView(View view, Context context, Cursor cursor) {
// Get the item for the current row
QuestReward questReward = mQuestRewardCursor.getQuestReward();
// Set up the text view
LinearLayout itemLayout = (LinearLayout) view
.findViewById(R.id.listitem);
TextView questTextView = (TextView) view.findViewById(R.id.quest);
TextView levelTextView = (TextView) view.findViewById(R.id.level);
TextView slotTextView = (TextView) view.findViewById(R.id.slot);
TextView amountTextView = (TextView) view.findViewById(R.id.amount);
TextView percentageTextView = (TextView) view
.findViewById(R.id.percentage);
String cellQuestText = questReward.getQuest().getName();
String cellLevelText = questReward.getQuest().getHub() + " " + questReward.getQuest().getStars();
String cellSlotText = questReward.getRewardSlot();
int cellAmountText = questReward.getStackSize();
int cellPercentageText = questReward.getPercentage();
questTextView.setText(cellQuestText);
levelTextView.setText(cellLevelText);
slotTextView.setText(cellSlotText);
amountTextView.setText("" + cellAmountText);
String percent = "" + cellPercentageText + "%";
percentageTextView.setText(percent);
itemLayout.setTag(questReward.getQuest().getId());
}
}
}