package com.daviancorp.android.data.classes; /* * Class for MonsterDamage */ public class MonsterDamage { private long id; // id // private Monster monster; // Belongs to which monster; unused private String body_part; // Body part / hitzone private int cut; // Cut damage private int impact; // Impact damage private int shot; // Shot damage private int fire; // Fire damage private int water; // Water damage private int ice; // Ice damage private int thunder; // Thunder damage private int dragon; // Dragon damage private int ko; // KO damage /* Default Constructor */ public MonsterDamage() { this.id = -1; this.body_part = ""; this.cut = -1; this.impact = -1; this.shot = -1; this.fire = -1; this.water = -1; this.ice = -1; this.thunder = -1; this.dragon = -1; this.ko = -1; } /* Getters and Setters */ public long getId() { return id; } public void setId(long id) { this.id = id; } public String getBodyPart() { return body_part; } public void setBodyPart(String body_part) { this.body_part = body_part; } public int getCut() { return cut; } public void setCut(int cut) { this.cut = cut; } public int getImpact() { return impact; } public void setImpact(int impact) { this.impact = impact; } public int getShot() { return shot; } public void setShot(int shot) { this.shot = shot; } public int getFire() { return fire; } public void setFire(int fire) { this.fire = fire; } public int getWater() { return water; } public void setWater(int water) { this.water = water; } public int getIce() { return ice; } public void setIce(int ice) { this.ice = ice; } public int getThunder() { return thunder; } public void setThunder(int thunder) { this.thunder = thunder; } public int getDragon() { return dragon; } public void setDragon(int dragon) { this.dragon = dragon; } public int getKo() { return ko; } public void setKo(int ko) { this.ko = ko; } }