package com.daviancorp.android.data.classes;
/*
* Class for MonsterDamage
*/
public class MonsterDamage {
private long id; // id
// private Monster monster; // Belongs to which monster; unused
private String body_part; // Body part / hitzone
private int cut; // Cut damage
private int impact; // Impact damage
private int shot; // Shot damage
private int fire; // Fire damage
private int water; // Water damage
private int ice; // Ice damage
private int thunder; // Thunder damage
private int dragon; // Dragon damage
private int ko; // KO damage
/* Default Constructor */
public MonsterDamage() {
this.id = -1;
this.body_part = "";
this.cut = -1;
this.impact = -1;
this.shot = -1;
this.fire = -1;
this.water = -1;
this.ice = -1;
this.thunder = -1;
this.dragon = -1;
this.ko = -1;
}
/* Getters and Setters */
public long getId() {
return id;
}
public void setId(long id) {
this.id = id;
}
public String getBodyPart() {
return body_part;
}
public void setBodyPart(String body_part) {
this.body_part = body_part;
}
public int getCut() {
return cut;
}
public void setCut(int cut) {
this.cut = cut;
}
public int getImpact() {
return impact;
}
public void setImpact(int impact) {
this.impact = impact;
}
public int getShot() {
return shot;
}
public void setShot(int shot) {
this.shot = shot;
}
public int getFire() {
return fire;
}
public void setFire(int fire) {
this.fire = fire;
}
public int getWater() {
return water;
}
public void setWater(int water) {
this.water = water;
}
public int getIce() {
return ice;
}
public void setIce(int ice) {
this.ice = ice;
}
public int getThunder() {
return thunder;
}
public void setThunder(int thunder) {
this.thunder = thunder;
}
public int getDragon() {
return dragon;
}
public void setDragon(int dragon) {
this.dragon = dragon;
}
public int getKo() {
return ko;
}
public void setKo(int ko) {
this.ko = ko;
}
}