package com.daviancorp.android.data.classes; /* * Class for HuntingReward */ public class HuntingReward { private long id; // HuntingReward id private Item item; // Item id private String condition; // Condition to obtain Item private Monster monster; // Monster that drops Item private String rank; // Quest rank private int stack_size; // Amount of Item dropped private int percentage; // Percentage of obtaining Item /* Default Constructor */ public HuntingReward() { this.id = -1; this.item = null; this.condition = ""; this.monster = null; this.rank = ""; this.stack_size = -1; this.percentage = -1; } /* Getters and Setters */ public long getId() { return id; } public void setId(long id) { this.id = id; } public Item getItem() { return item; } public void setItem(Item item) { this.item = item; } public String getCondition() { return condition; } public void setCondition(String condition) { this.condition = condition; } public Monster getMonster() { return monster; } public void setMonster(Monster monster) { this.monster = monster; } public String getRank() { return rank; } public void setRank(String rank) { this.rank = rank; } public int getStackSize() { return stack_size; } public void setStackSize(int stack_size) { this.stack_size = stack_size; } public int getPercentage() { return percentage; } public void setPercentage(int percentage) { this.percentage = percentage; } }