package com.daviancorp.android.data.classes;
/*
* Class for HuntingReward
*/
public class HuntingReward {
private long id; // HuntingReward id
private Item item; // Item id
private String condition; // Condition to obtain Item
private Monster monster; // Monster that drops Item
private String rank; // Quest rank
private int stack_size; // Amount of Item dropped
private int percentage; // Percentage of obtaining Item
/* Default Constructor */
public HuntingReward() {
this.id = -1;
this.item = null;
this.condition = "";
this.monster = null;
this.rank = "";
this.stack_size = -1;
this.percentage = -1;
}
/* Getters and Setters */
public long getId() {
return id;
}
public void setId(long id) {
this.id = id;
}
public Item getItem() {
return item;
}
public void setItem(Item item) {
this.item = item;
}
public String getCondition() {
return condition;
}
public void setCondition(String condition) {
this.condition = condition;
}
public Monster getMonster() {
return monster;
}
public void setMonster(Monster monster) {
this.monster = monster;
}
public String getRank() {
return rank;
}
public void setRank(String rank) {
this.rank = rank;
}
public int getStackSize() {
return stack_size;
}
public void setStackSize(int stack_size) {
this.stack_size = stack_size;
}
public int getPercentage() {
return percentage;
}
public void setPercentage(int percentage) {
this.percentage = percentage;
}
}