package com.daviancorp.android.data.database;
import android.database.Cursor;
import android.database.CursorWrapper;
import com.daviancorp.android.data.classes.Weapon;
/**
* A convenience class to wrap a cursor that returns rows from the "weapon"
* table. The {@link getWeapon()} method will give you a Weapon instance
* representing the current row.
*/
public class WeaponTreeCursor extends CursorWrapper {
public WeaponTreeCursor(Cursor c) {
super(c);
}
/**
* Returns a Weapon object configured for the current row, or null if the
* current row is invalid.
*/
public Weapon getWeapon() {
if (isBeforeFirst() || isAfterLast())
return null;
Weapon weapon = new Weapon();
// String wtype = getString(getColumnIndex(S.COLUMN_WEAPONS_WTYPE));
// int creation_cost = getInt(getColumnIndex(S.COLUMN_WEAPONS_CREATION_COST));
// int upgrade_cost = getInt(getColumnIndex(S.COLUMN_WEAPONS_UPGRADE_COST));
// int attack = getInt(getColumnIndex(S.COLUMN_WEAPONS_ATTACK));
// int max_attack = getInt(getColumnIndex(S.COLUMN_WEAPONS_MAX_ATTACK));
// String elemental_attack = getString(getColumnIndex(S.COLUMN_WEAPONS_ELEMENTAL_ATTACK));
// String awakened_elemental_attack = getString(getColumnIndex(S.COLUMN_WEAPONS_AWAKENED_ELEMENTAL_ATTACK));
// int defense = getInt(getColumnIndex(S.COLUMN_WEAPONS_DEFENSE));
// String sharpness = getString(getColumnIndex(S.COLUMN_WEAPONS_SHARPNESS));
// int affinity = getInt(getColumnIndex(S.COLUMN_WEAPONS_AFFINITY));
// String horn_notes = getString(getColumnIndex(S.COLUMN_WEAPONS_HORN_NOTES));
// String shelling_type = getString(getColumnIndex(S.COLUMN_WEAPONS_SHELLING_TYPE));
// String phial = getString(getColumnIndex(S.COLUMN_WEAPONS_PHIAL));
// String charges = getString(getColumnIndex(S.COLUMN_WEAPONS_CHARGES));
// String coatings = getString(getColumnIndex(S.COLUMN_WEAPONS_COATINGS));
// String recoil = getString(getColumnIndex(S.COLUMN_WEAPONS_RECOIL));
// String reload_speed = getString(getColumnIndex(S.COLUMN_WEAPONS_RELOAD_SPEED));
// String rapid_fire = getString(getColumnIndex(S.COLUMN_WEAPONS_RAPID_FIRE));
// String deviation = getString(getColumnIndex(S.COLUMN_WEAPONS_DEVIATION));
// String ammo = getString(getColumnIndex(S.COLUMN_WEAPONS_AMMO));
// int num_slots = getInt(getColumnIndex(S.COLUMN_WEAPONS_NUM_SLOTS));
// String sharpness_file = getString(getColumnIndex(S.COLUMN_WEAPONS_SHARPNESS_FILE));
//
// weapon.setWtype(wtype);
// weapon.setCreationCost(creation_cost);
// weapon.setUpgradeCost(upgrade_cost);
// weapon.setAttack(attack);
// weapon.setMaxAttack(max_attack);
// weapon.setElementalAttack(elemental_attack);
// weapon.setAwakenedElementalAttack(awakened_elemental_attack);
// weapon.setDefense(defense);
// weapon.setSharpness(sharpness);
// weapon.setAffinity(affinity);
// weapon.setHornNotes(horn_notes);
// weapon.setShellingType(shelling_type);
// weapon.setPhial(phial);
// weapon.setCharges(charges);
// weapon.setCoatings(coatings);
// weapon.setRecoil(recoil);
// weapon.setReloadSpeed(reload_speed);
// weapon.setRapidFire(rapid_fire);
// weapon.setDeviation(deviation);
// weapon.setAmmo(ammo);
// weapon.setNumSlots(num_slots);
// weapon.setSharpnessFile(sharpness_file);
long itemId = getLong(getColumnIndex(S.COLUMN_ITEMS_ID));
String name = getString(getColumnIndex(S.COLUMN_ITEMS_NAME));
// String jpnName = getString(getColumnIndex(S.COLUMN_ITEMS_JPN_NAME));
// String type = getString(getColumnIndex(S.COLUMN_ITEMS_TYPE));
// int rarity = getInt(getColumnIndex(S.COLUMN_ITEMS_RARITY));
// int carry_capacity = getInt(getColumnIndex(S.COLUMN_ITEMS_CARRY_CAPACITY));
// int buy = getInt(getColumnIndex(S.COLUMN_ITEMS_BUY));
// int sell = getInt(getColumnIndex(S.COLUMN_ITEMS_SELL));
// String description = getString(getColumnIndex(S.COLUMN_ITEMS_DESCRIPTION));
// String fileLocation = getString(getColumnIndex(S.COLUMN_ITEMS_ICON_NAME));
// String armor_dupe_name_fix = getString(getColumnIndex(S.COLUMN_ITEMS_ARMOR_DUPE_NAME_FIX));
weapon.setId(itemId);
weapon.setName(name);
// weapon.setJpnName(jpnName);
// weapon.setType(type);
// weapon.setRarity(rarity);
// weapon.setCarryCapacity(carry_capacity);
// weapon.setBuy(buy);
// weapon.setSell(sell);
// weapon.setDescription(description);
// weapon.setFileLocation(fileLocation);
// weapon.setArmorDupeNameFix(armor_dupe_name_fix);
return weapon;
}
}