package core; public class Roll { int dieCount; int dieSize; int modifier; int playerLevelAdjust; public Roll(int dieSize, int dieCount){ this.dieCount = dieCount; this.dieSize = dieSize; } public Roll(int dieSize, int dieCount, int modifier){ this.dieCount = dieCount; this.dieSize = dieSize; this.modifier = modifier; } public Roll(int dieSize, int dieCount, int modifier, int playerLevelAdjust){ this.dieCount = dieCount; this.dieSize = dieSize; this.modifier = modifier; this.playerLevelAdjust = playerLevelAdjust; } public int getDieCount(){ return dieCount; } public int getDieSize(){ return dieSize; } public int getModifier(){ return modifier; } public int getPlayerLevelAdjust(){ return playerLevelAdjust; } }