package core;
public class Roll {
int dieCount;
int dieSize;
int modifier;
int playerLevelAdjust;
public Roll(int dieSize, int dieCount){
this.dieCount = dieCount;
this.dieSize = dieSize;
}
public Roll(int dieSize, int dieCount, int modifier){
this.dieCount = dieCount;
this.dieSize = dieSize;
this.modifier = modifier;
}
public Roll(int dieSize, int dieCount, int modifier, int playerLevelAdjust){
this.dieCount = dieCount;
this.dieSize = dieSize;
this.modifier = modifier;
this.playerLevelAdjust = playerLevelAdjust;
}
public int getDieCount(){
return dieCount;
}
public int getDieSize(){
return dieSize;
}
public int getModifier(){
return modifier;
}
public int getPlayerLevelAdjust(){
return playerLevelAdjust;
}
}