package core; import java.io.File; public final class DungeonConstants { public static final int MIN_DUNGEON_SIZE = 10; public static final int MAX_DUNGEON_SIZE = 100; public static final int MIN_ROOM_SIZE = 2; public static final int MIN_CORRIDOR_LENGTH = 2; public static final int NUMBER_OF_TRIES = 5; public static final int LEFT = 0; public static final int TOP = 1; public static final int RIGHT = 2; public static final int BOTTOM = 3; public static final File SAVEDDUNGEONSDIR = new File(GameState.USERDATAFOLDER, "Generated Dungeons"); enum Tile { Unpassable, Difficult, Passable, Wall, Chest, Monster, Obstacle, Upstairs, Downstairs } }