package gui.input; import com.badlogic.gdx.InputProcessor; import game.Hakd; import gui.screens.MenuScreen; public class TitleInput implements InputProcessor { private final Hakd game; public TitleInput(Hakd game) { this.game = game; } @Override public boolean keyDown(int keycode) { game.setScreen(new MenuScreen(game)); return true; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { game.setScreen(new MenuScreen(game)); return true; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } }