package game.gameplay; import gui.Room; import gui.windows.device.DeviceScene; public class Player extends Character { private Room room; private DeviceScene openWindow; // --------methods-------- public Player(String name, City city) { super(null, name, city); this.name = name; } @Override public void update() { } public DeviceScene getOpenWindow() { return openWindow; } public void setOpenWindow(DeviceScene openWindow) { this.openWindow = openWindow; } public Room getRoom() { return room; } public void setRoom(Room room) { this.room = room; } }