package game.gameplay;
import gui.Room;
import gui.windows.device.DeviceScene;
public class Player extends Character {
private Room room;
private DeviceScene openWindow;
// --------methods--------
public Player(String name, City city) {
super(null, name, city);
this.name = name;
}
@Override
public void update() {
}
public DeviceScene getOpenWindow() {
return openWindow;
}
public void setOpenWindow(DeviceScene openWindow) {
this.openWindow = openWindow;
}
public Room getRoom() {
return room;
}
public void setRoom(Room room) {
this.room = room;
}
}