package net.glowstone.net.codec.play.player;
import com.flowpowered.networking.Codec;
import io.netty.buffer.ByteBuf;
import net.glowstone.net.message.play.player.PlayerPositionLookMessage;
import java.io.IOException;
public final class PlayerPositionLookCodec implements Codec<PlayerPositionLookMessage> {
@Override
public PlayerPositionLookMessage decode(ByteBuf buffer) throws IOException {
double x = buffer.readDouble();
double y = buffer.readDouble();
double z = buffer.readDouble();
float yaw = buffer.readFloat();
float pitch = buffer.readFloat();
boolean onGround = buffer.readBoolean();
return new PlayerPositionLookMessage(onGround, x, y, z, yaw, pitch);
}
@Override
public ByteBuf encode(ByteBuf buf, PlayerPositionLookMessage message) throws IOException {
buf.writeDouble(message.getX());
buf.writeDouble(message.getY());
buf.writeDouble(message.getZ());
buf.writeFloat(message.getYaw());
buf.writeFloat(message.getPitch());
buf.writeBoolean(message.isOnGround());
return buf;
}
}