package net.glowstone.block.blocktype;
import net.glowstone.block.GlowBlock;
import net.glowstone.block.GlowBlockState;
import net.glowstone.entity.GlowPlayer;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.MaterialData;
import org.bukkit.material.Torch;
import org.bukkit.util.Vector;
public class BlockTorch extends BlockNeedsAttached {
public BlockTorch() {
setDrops(new ItemStack(Material.TORCH));
}
@Override
public void placeBlock(GlowPlayer player, GlowBlockState state, BlockFace face, ItemStack holding, Vector clickedLoc) {
super.placeBlock(player, state, face, holding, clickedLoc);
final MaterialData data = state.getData();
if (data instanceof Torch) {
((Torch) data).setFacingDirection(face);
} else {
warnMaterialData(Torch.class, data);
}
}
@Override
public void afterPlace(GlowPlayer player, GlowBlock block, ItemStack holding, GlowBlockState oldState) {
updatePhysics(block);
}
@Override
protected BlockFace getAttachedFace(GlowBlock me) {
return ((Torch) me.getState().getData()).getAttachedFace();
}
}