package net.glowstone.block.blocktype;
import net.glowstone.block.GlowBlockState;
import net.glowstone.entity.GlowPlayer;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
public class BlockHay extends BlockType {
public BlockHay() {
setDrops(new ItemStack(Material.HAY_BLOCK));
}
@Override
public void placeBlock(GlowPlayer player, GlowBlockState state, BlockFace face, ItemStack holding, Vector clickedLoc) {
super.placeBlock(player, state, face, holding, clickedLoc);
switch (face) {
case NORTH:
case SOUTH:
state.setRawData((byte) 8);
break;
case WEST:
case EAST:
state.setRawData((byte) 4);
break;
case UP:
case DOWN:
state.setRawData((byte) 0);
break;
}
}
}