package gr.sullenart.games.fruitcatcher.view;
import gr.sullenart.games.fruitcatcher.images.ImageProvider;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class AnalogueClock {
private TextureRegion base;
private TextureRegion[] secondImages;
private TextureRegion[] secondRedImages;
private int seconds;
public AnalogueClock(ImageProvider imageProvider) {
base = imageProvider.getClockBase();
secondImages = new TextureRegion[15];
for(int i=0; i<15; i++) {
secondImages[i] = imageProvider.getSecond(i+1);
}
secondRedImages = new TextureRegion[5];
for(int i=0; i<5; i++) {
secondRedImages[i] = imageProvider.getSecondRed(i+1);
}
}
public void setSeconds(int seconds) {
this.seconds = seconds;
}
public void draw(SpriteBatch batch, int x, int y) {
batch.draw(base, x, y);
float width = 0;
float height = 0;
float rotation = 0;
float scaleX = 1f;
float scaleY = 1f;
float originX = 0;
float originY = 0;
float posX = x + (base.getRegionWidth()/2);
float posY = y +(base.getRegionHeight()/2);
if (seconds > 30) {
}
else if (seconds > 15) {
width = secondImages[14].getRegionWidth();
height = secondImages[14].getRegionHeight();
batch.draw(secondImages[14], posX+1, posY+1,
originX, originY,
width, height, scaleX, scaleY, rotation);
rotation = 270;
width = secondImages[seconds-16].getRegionWidth();
height = secondImages[seconds-16].getRegionHeight();
batch.draw(secondImages[seconds-16], posX+1, posY+1,
originX, originY,
width, height, scaleX, scaleY, rotation);
}
else if (seconds > 5){
width = secondImages[seconds-1].getRegionWidth();
height = secondImages[seconds-1].getRegionHeight();
batch.draw(secondImages[seconds-1], posX+1, posY+1,
originX, originY,
width, height, scaleX, scaleY, rotation);
}
else if (seconds > 0){
width = secondRedImages[seconds-1].getRegionWidth();
height = secondRedImages[seconds-1].getRegionHeight();
batch.draw(secondRedImages[seconds-1], posX+1, posY+1,
originX, originY,
width, height, scaleX, scaleY, rotation);
}
}
}