package gr.sullenart.games.fruitcatcher.models;
public class GameModelFactory {
public static final int LEVEL_COUNT = 3;
public static final int CHALLENGE_COUNT = 4;
private Level [] levels;
private static GameModel kidsGameModel;
public Level[] getLevels() {
return levels;
}
public void setLevels(Level[] levels) {
this.levels = levels;
}
public GameModel getGameModel(int level, int challenge) {
return levels[level].getGames()[challenge];
}
public void init() {
levels = new Level[LEVEL_COUNT];
GameModel[] games1 = new GameModel[CHALLENGE_COUNT];
games1[0] = new GameModel(20000, 1000, 3000, 6000, 60);
games1[1] = new GameModel(20000, 1000, 3000, 6000, 65);
games1[2] = new GameModel(20000, 1000, 3000, 6000, 70);
games1[3] = new GameModel(20000, 1000, 3000, 6000, 80);
GameModel[] games2 = new GameModel[CHALLENGE_COUNT];
games2[0] = new GameModel(30000, 800, 2500, 5000, 65);
games2[1] = new GameModel(30000, 800, 2500, 5000, 70);
games2[2] = new GameModel(30000, 800, 2500, 5000, 75);
games2[3] = new GameModel(30000, 800, 2500, 5000, 85);
GameModel[] games3 = new GameModel[CHALLENGE_COUNT];
games3[0] = new GameModel(30000, 600, 2000, 6000, 70);
games3[1] = new GameModel(30000, 600, 2000, 6000, 75);
games3[2] = new GameModel(30000, 600, 2000, 6000, 85);
games3[3] = new GameModel(30000, 600, 2000, 6000, 90);
levels[0] = new Level(0, games1, 100);
levels[1] = new Level(1, games2, 200);
levels[2] = new Level(2, games3, 300);
}
public GameModel getKidsGameModel() {
if (kidsGameModel == null) {
kidsGameModel = new GameModel(30000, 1000, 6000, 5000, 10);
}
return kidsGameModel;
}
}