package gr.sullenart.games.fruitcatcher.layout;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public abstract class AbstractLayoutItem {
protected float x, y;
protected int width, height;
public float getX() {
return x;
}
public void setX(float x) {
this.x = x;
}
public float getY() {
return y;
}
public void setY(float y) {
this.y = y;
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public abstract void draw(SpriteBatch batch);
}