package gr.sullenart.games.fruitcatcher.layout; import com.badlogic.gdx.graphics.g2d.SpriteBatch; public abstract class AbstractLayoutItem { protected float x, y; protected int width, height; public float getX() { return x; } public void setX(float x) { this.x = x; } public float getY() { return y; } public void setY(float y) { this.y = y; } public int getWidth() { return width; } public int getHeight() { return height; } public abstract void draw(SpriteBatch batch); }