package gr.sullenart.games.fruitcatcher.state;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Preferences;
public class State {
private static final String preferencesName = "fruit-game-preferences";
public static boolean isSoundOn() {
Preferences prefs = Gdx.app.getPreferences(preferencesName);
return prefs.getBoolean("SoundOn");
}
public static void setSoundOn(boolean on) {
Preferences prefs = Gdx.app.getPreferences(preferencesName);
prefs.putBoolean("SoundOn", on);
prefs.flush();
}
public static boolean isLevelUnlocked(int level) {
if (level == 0) {
return true;
}
Preferences prefs = Gdx.app.getPreferences(preferencesName);
return prefs.getBoolean("Level" + (level + 1));
}
public static void unLockLevel(int level) {
Preferences prefs = Gdx.app.getPreferences(preferencesName);
prefs.putBoolean("Level" + (level + 1), true);
prefs.flush();
}
}