/** * CameraTransformer.java * * Copyright (c) 2013-2016, F(X)yz * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of F(X)yz, any associated website, nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL F(X)yz BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.fxyz3d.utils; // // Xform.java is a class that extends the Group class. It is used in the // MoleculeSampleApp application that is built using the Getting Started with JavaFX // 3D Graphics tutorial. The method allows you to add your own transforms and rotation. // import javafx.scene.Group; import javafx.scene.transform.Rotate; import javafx.scene.transform.Scale; import javafx.scene.transform.Translate; public class CameraTransformer extends Group { public enum RotateOrder { XYZ, XZY, YXZ, YZX, ZXY, ZYX } public Translate t = new Translate(); public Translate p = new Translate(); public Translate ip = new Translate(); public Rotate rx = new Rotate(); { rx.setAxis(Rotate.X_AXIS); } public Rotate ry = new Rotate(); { ry.setAxis(Rotate.Y_AXIS); } public Rotate rz = new Rotate(); { rz.setAxis(Rotate.Z_AXIS); } public Scale s = new Scale(); public CameraTransformer() { super(); getTransforms().addAll(t, rz, ry, rx, s); } public CameraTransformer(CameraTransformer.RotateOrder rotateOrder) { super(); // choose the order of rotations based on the rotateOrder switch (rotateOrder) { case XYZ: getTransforms().addAll(t, p, rz, ry, rx, s, ip); break; case XZY: getTransforms().addAll(t, p, ry, rz, rx, s, ip); break; case YXZ: getTransforms().addAll(t, p, rz, rx, ry, s, ip); break; case YZX: getTransforms().addAll(t, p, rx, rz, ry, s, ip); // For Camera break; case ZXY: getTransforms().addAll(t, p, ry, rx, rz, s, ip); break; case ZYX: getTransforms().addAll(t, p, rx, ry, rz, s, ip); break; } } public void setTranslate(double x, double y, double z) { t.setX(x); t.setY(y); t.setZ(z); } public void setTranslate(double x, double y) { t.setX(x); t.setY(y); } public void setTx(double x) { t.setX(x); } public void setTy(double y) { t.setY(y); } public void setTz(double z) { t.setZ(z); } public void setRotate(double x, double y, double z) { rx.setAngle(x); ry.setAngle(y); rz.setAngle(z); } public void setRotateX(double x) { rx.setAngle(x); } public void setRotateY(double y) { ry.setAngle(y); } public void setRotateZ(double z) { rz.setAngle(z); } public void setRx(double x) { rx.setAngle(x); } public void setRy(double y) { ry.setAngle(y); } public void setRz(double z) { rz.setAngle(z); } public void setScale(double scaleFactor) { s.setX(scaleFactor); s.setY(scaleFactor); s.setZ(scaleFactor); } public void setScale(double x, double y, double z) { s.setX(x); s.setY(y); s.setZ(z); } public void setSx(double x) { s.setX(x); } public void setSy(double y) { s.setY(y); } public void setSz(double z) { s.setZ(z); } public void setPivot(double x, double y, double z) { p.setX(x); p.setY(y); p.setZ(z); ip.setX(-x); ip.setY(-y); ip.setZ(-z); } public void reset() { t.setX(0.0); t.setY(0.0); t.setZ(0.0); rx.setAngle(0.0); ry.setAngle(0.0); rz.setAngle(0.0); s.setX(1.0); s.setY(1.0); s.setZ(1.0); p.setX(0.0); p.setY(0.0); p.setZ(0.0); ip.setX(0.0); ip.setY(0.0); ip.setZ(0.0); } public void resetTSP() { t.setX(0.0); t.setY(0.0); t.setZ(0.0); s.setX(1.0); s.setY(1.0); s.setZ(1.0); p.setX(0.0); p.setY(0.0); p.setZ(0.0); ip.setX(0.0); ip.setY(0.0); ip.setZ(0.0); } }