/** * CameraAdapter.java * * Copyright (c) 2013-2016, F(X)yz * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of F(X)yz, any associated website, nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL F(X)yz BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.fxyz3d.utils; import javafx.geometry.Point3D; import javafx.scene.Camera; import javafx.scene.transform.Transform; import javafx.util.Callback; /** * * @author Jason Pollastrini aka jdub1581 */ public interface CameraAdapter { public Camera getCamera(); /*========================================================================== Callbacks | R | Up| F | | P| U |mxx|mxy|mxz| |tx| V |myx|myy|myz| |ty| N |mzx|mzy|mzz| |tz| */ //Forward / look direction Callback<Transform, Point3D> F = (a) -> { return new Point3D(a.getMzx(), a.getMzy(), a.getMzz()); }; Callback<Transform, Point3D> N = (a) -> { return new Point3D(a.getMxz(), a.getMyz(), a.getMzz()); }; // up direction Callback<Transform, Point3D> UP = (a) -> { return new Point3D(a.getMyx(), a.getMyy(), a.getMyz()); }; Callback<Transform, Point3D> V = (a) -> { return new Point3D(a.getMxy(), a.getMyy(), a.getMzy()); }; // right direction Callback<Transform, Point3D> R = (a) -> { return new Point3D(a.getMxx(), a.getMxy(), a.getMxz()); }; Callback<Transform, Point3D> U = (a) -> { return new Point3D(a.getMxx(), a.getMyx(), a.getMzx()); }; //position Callback<Transform, Point3D> P = (a) -> { return new Point3D(a.getTx(), a.getTy(), a.getTz()); }; default Point3D getCameraForwardVectorColumn() { return F.call(getCamera().getLocalToSceneTransform()); } default Point3D getCameraForwardVectorRow() { return N.call(getCamera().getLocalToSceneTransform()); } default Point3D getCameraRightVectorColumn() { return R.call(getCamera().getLocalToSceneTransform()); } default Point3D getCameraRightVectorRow() { return U.call(getCamera().getLocalToSceneTransform()); } default Point3D getCameraUpVectorColumn() { return UP.call(getCamera().getLocalToSceneTransform()); } default Point3D getCameraUpVectorRow() { return V.call(getCamera().getLocalToSceneTransform()); } default Point3D getCameraScenePosition() { return P.call(getCamera().getLocalToSceneTransform()); } }