/** * IcosahedronMesh.java * * Copyright (c) 2013-2016, F(X)yz * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of F(X)yz, any associated website, nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL F(X)yz BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.fxyz3d.shapes.primitives; import java.util.Arrays; import java.util.HashMap; import java.util.List; import java.util.concurrent.atomic.AtomicInteger; import java.util.stream.Collectors; import java.util.stream.DoubleStream; import java.util.stream.IntStream; import javafx.beans.property.FloatProperty; import javafx.beans.property.IntegerProperty; import javafx.beans.property.SimpleFloatProperty; import javafx.beans.property.SimpleIntegerProperty; import javafx.geometry.Point2D; import javafx.scene.DepthTest; import javafx.scene.shape.CullFace; import javafx.scene.shape.DrawMode; import javafx.scene.shape.TriangleMesh; import org.fxyz3d.geometry.Point3D; import org.fxyz3d.collections.FloatCollector; import org.fxyz3d.geometry.Face3; /** * * @author jpereda */ public class IcosahedronMesh extends TexturedMesh { private final static int DEFAULT_LEVEL = 1; private final static float SPHERE_DIAMETER = 1f; public IcosahedronMesh(){ this(SPHERE_DIAMETER, DEFAULT_LEVEL); } public IcosahedronMesh(int level){ this(SPHERE_DIAMETER, level); } public IcosahedronMesh(float diameter){ this(diameter, DEFAULT_LEVEL); } public IcosahedronMesh(float diameter, int level){ setLevel(level); setDiameter(diameter); updateMesh(); setCullFace(CullFace.BACK); setDrawMode(DrawMode.FILL); setDepthTest(DepthTest.ENABLE); } @Override protected final void updateMesh(){ setMesh(null); mesh=createSphere(diameter.get(),level.get()); setMesh(mesh); } private final FloatProperty diameter = new SimpleFloatProperty(SPHERE_DIAMETER){ @Override protected void invalidated() { if(mesh!=null){ updateMesh(); //updateVertices(f1.floatValue()/f0.floatValue()); } } }; public final float getDiameter() { return diameter.get(); } public final void setDiameter(float value) { diameter.set(value); } public final FloatProperty diameterProperty() { return diameter; } private final IntegerProperty level = new SimpleIntegerProperty(DEFAULT_LEVEL){ @Override protected void invalidated() { if(mesh!=null){ updateMesh(); } } }; public final int getLevel() { return level.get(); } public final void setLevel(int value) { level.set(value); } public final IntegerProperty levelProperty() { return level; } /* ICOSAHEDRON */ private final float[] baseVertices = new float[]{ -0.525731f, 0.850651f, 0.f, 0.525731f, 0.850651f, 0.f, -0.525731f, -0.850651f, 0.f, 0.525731f, -0.850651f, 0.f, 0.f, -0.525731f, 0.850651f, 0.f, 0.525731f, 0.850651f, 0.f, -0.525731f, -0.850651f, 0.f, 0.525731f, -0.850651f, 0.850651f, 0.f, -0.525731f, 0.850651f, 0.f, 0.525731f, -0.850651f, 0.f, -0.525731f, -0.850651f, 0.f, 0.525731f }; private final float[] baseTexCoords = new float[]{ 0.181818f, 0f, 0.363636f, 0f, 0.545455f, 0f, 0.727273f, 0f, 0.909091f, 0f, 0.0909091f, 0.333333f, 0.272727f, 0.333333f, 0.454545f, 0.333333f, 0.636364f, 0.333333f, 0.818182f, 0.333333f, 1f, 0.333333f, 0f, 0.666667f, 0.181818f, 0.666667f, 0.363636f, 0.666667f, 0.545455f, 0.666667f, 0.727273f, 0.666667f, 0.909091f, 0.666667f, 0.0909091f, 1f, 0.272727f, 1f, 0.454545f, 1f, 0.636364f, 1f, 0.818182f, 1f }; private final int[] baseTexture = new int[]{ 5,11,12, 5,12,6, 5,6,0, 10,4,9, 10,9,16, 6,12,13, 12,11,17, 16,9,15, 9,3,8, 1,6,7, 14,13,19, 14,20,15, 14,15,8, 14,8,7, 14,7,13, 18,13,12, 15,21,16, 8,15,9, 7,8,2, 13,7,6 }; private final List<Integer> baseFaces = Arrays.asList( 0,11,5, 0,5,1, 0,1,7, 0,7,10, 0,10,11, 1,5,9, 5,11,4, 11,10,2, 10,7,6, 7,1,8, 3,9,4, 3,4,2, 3,2,6, 3,6,8, 3,8,9, 4,9,5, 2,4,11, 6,2,10, 8,6,7, 9,8,1 ); /* ICOSPHERE */ private int numVertices, numTexCoords, numFaces; private float[] points0, texCoord0; private int[] faces0; private List<Point2D> texCoord1; private TriangleMesh createSphere(float diameter, int level) { TriangleMesh m0=null; if(level>0){ m0= createSphere(diameter, level-1); } // read vertices from level-1 if(level==0){ points0 = baseVertices; numVertices=baseVertices.length/3; } else if(m0!=null) { points0=new float[numVertices*m0.getPointElementSize()]; m0.getPoints().toArray(points0); } List<Point3D> points1 = IntStream.range(0, numVertices) .mapToObj(i -> new Point3D(points0[3*i], points0[3*i+1], points0[3*i+2])) .collect(Collectors.toList()); // read textures from level -1 if(level==0){ texCoord0 = baseTexCoords; numTexCoords=baseTexCoords.length/2; } else if(m0!=null){ texCoord0=new float[numTexCoords*m0.getTexCoordElementSize()]; m0.getTexCoords().toArray(texCoord0); } texCoord1 = IntStream.range(0, numTexCoords) .mapToObj(i -> new Point2D(texCoord0[2*i], texCoord0[2*i+1])) .collect(Collectors.toList()); // read faces from level -1 if(level==0){ faces0 = IntStream.range(0, baseFaces.size()/3) .mapToObj(i->IntStream.of(baseFaces.get(3*i), baseTexture[3*i], baseFaces.get(3*i+1), baseTexture[3*i+1], baseFaces.get(3*i+2), baseTexture[3*i+2])) .flatMapToInt(i->i).toArray(); numFaces=baseFaces.size()/3; } else if(m0!=null){ faces0=new int[numFaces*m0.getFaceElementSize()]; m0.getFaces().toArray(faces0); } List<Face3> faces1 = IntStream.range(0, numFaces) .mapToObj(i -> new Face3(faces0[6*i], faces0[6*i+2], faces0[6*i+4])) .collect(Collectors.toList()); index.set(points1.size()); map.clear(); listVertices.clear(); listFaces.clear(); listVertices.addAll(points1); faces1.forEach(face->{ int v1=face.p0; int v2=face.p1; int v3=face.p2; if(level>0){ int a = getMiddle(v1,points1.get(v1),v2,points1.get(v2)); int b = getMiddle(v2,points1.get(v2),v3,points1.get(v3)); int c = getMiddle(v3,points1.get(v3),v1,points1.get(v1)); listFaces.add(new Face3(v1,a,c)); listFaces.add(new Face3(v2,b,a)); listFaces.add(new Face3(v3,c,b)); listFaces.add(new Face3(a,b,c)); } else { listFaces.add(new Face3(v1,v2,v3)); } }); map.clear(); numVertices=listVertices.size(); numFaces=listFaces.size(); List<Face3> textures1; if(level==0){ textures1= IntStream.range(0, faces0.length/6) .mapToObj(i -> new Face3(faces0[6*i+1], faces0[6*i+3], faces0[6*i+5])) .collect(Collectors.toList()); } else { textures1 = listTextures.stream().map(t->t).collect(Collectors.toList()); } index.set(texCoord1.size()); listTextures.clear(); textures1.forEach(face->{ int v1=face.p0; int v2=face.p1; int v3=face.p2; if(level>0){ int a = getMiddle(v1,texCoord1.get(v1),v2,texCoord1.get(v2)); int b = getMiddle(v2,texCoord1.get(v2),v3,texCoord1.get(v3)); int c = getMiddle(v3,texCoord1.get(v3),v1,texCoord1.get(v1)); listTextures.add(new Face3(v1,a,c)); listTextures.add(new Face3(v2,b,a)); listTextures.add(new Face3(v3,c,b)); listTextures.add(new Face3(a,b,c)); } else { listTextures.add(new Face3(v1,v2,v3)); } }); map.clear(); texCoord0=texCoord1.stream().flatMapToDouble(p->DoubleStream.of(p.getX(),p.getY())) .collect(()->new FloatCollector(texCoord1.size()*2), FloatCollector::add, FloatCollector::join).toArray(); numTexCoords=texCoord0.length/2; textureCoords=texCoord0; if(level==getLevel()){ areaMesh.setWidth(Math.PI*diameter); areaMesh.setHeight(Math.PI*diameter); rectMesh.setWidth((int)Math.sqrt(texCoord0.length)); rectMesh.setHeight(texCoord0.length/((int)Math.sqrt(texCoord0.length))); } return createMesh(); } private final AtomicInteger index = new AtomicInteger(); private final HashMap<String, Integer> map = new HashMap<>(); private int getMiddle(int v1, Point3D p1, int v2, Point3D p2){ String key = ""+Math.min(v1,v2)+"_"+Math.max(v1,v2); if(map.get(key)!=null){ return map.get(key); } listVertices.add(p1.add(p2).multiply(0.5f).normalize()); map.put(key,index.get()); return index.getAndIncrement(); } private int getMiddle(int v1, Point2D p1, int v2, Point2D p2){ String key = ""+Math.min(v1,v2)+"_"+Math.max(v1,v2); if(map.get(key)!=null){ return map.get(key); } texCoord1.add(p1.add(p2).multiply(0.5f)); map.put(key,index.get()); return index.getAndIncrement(); } }