package com.laytonsmith.abstraction.entities;
import com.laytonsmith.abstraction.MCProjectile;
public interface MCFishHook extends MCProjectile {
/**
* This only refers to with the hook is being reeled in.
* @return chance from 0.0 to 1.0
*/
public double getBiteChance();
/**
* Setting this only has an effect when the hook is reeled in.
* 0.0 represents no chance, 1.0 guarantees that a fish will be caught
* when the hook is pulled in.
* @param chance, must be from 0.0 to 1.0 (inclusive)
*/
public void setBiteChance(double chance);
}