package com.laytonsmith.abstraction;
import com.laytonsmith.abstraction.enums.MCInventoryType;
/**
*
*
*/
public interface MCInventoryView {
public MCInventory getBottomInventory();
public MCInventory getTopInventory();
public void close();
public int countSlots();
public int convertSlot(int rawSlot);
public MCItemStack getItem(int slot);
public MCHumanEntity getPlayer();
public String getTitle();
public MCInventoryType getType();
public void setCursor(MCItemStack item);
public void setItem(int slot, MCItemStack item);
}