package com.laytonsmith.abstraction; import com.laytonsmith.abstraction.enums.MCInventoryType; /** * * */ public interface MCInventoryView { public MCInventory getBottomInventory(); public MCInventory getTopInventory(); public void close(); public int countSlots(); public int convertSlot(int rawSlot); public MCItemStack getItem(int slot); public MCHumanEntity getPlayer(); public String getTitle(); public MCInventoryType getType(); public void setCursor(MCItemStack item); public void setItem(int slot, MCItemStack item); }