////////////////////////////////////////////////////////////////////////////////
// Copyright 2013 Michael Schmalle - Teoti Graphix, LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License
//
// Author: Michael Schmalle, Principal Architect
// mschmalle at teotigraphix dot com
////////////////////////////////////////////////////////////////////////////////
package com.teotigraphix.caustk.sequencer;
import com.teotigraphix.caustk.controller.ICaustkController;
import com.teotigraphix.caustk.controller.IControllerAPI;
import com.teotigraphix.caustk.sequencer.SystemSequencer.OnSystemSequencerPlay;
import com.teotigraphix.caustk.sequencer.SystemSequencer.OnSystemSequencerStop;
import com.teotigraphix.caustk.sequencer.SystemSequencer.SystemSequencerPlayCommand;
import com.teotigraphix.caustk.sequencer.SystemSequencer.SystemSequencerStopCommand;
import com.teotigraphix.caustk.sequencer.SystemSequencer.SystemSequencerTempoCommand;
public class SequencerAPI implements IControllerAPI {
private ICaustkController controller;
public SequencerAPI(ICaustkController controller) {
this.controller = controller;
commitCommands();
}
private void commitCommands() {
controller.getCommandManager().put(SystemSequencer.COMMAND_PLAY,
SystemSequencerPlayCommand.class);
controller.getCommandManager().put(SystemSequencer.COMMAND_STOP,
SystemSequencerStopCommand.class);
controller.getCommandManager().put(SystemSequencer.COMMAND_TEMPO,
SystemSequencerTempoCommand.class);
}
public boolean isPlaying() {
return controller.getSystemSequencer().isPlaying();
}
/**
* Plays the system sequencer.
*
* @param mode The play mode; pattern/song
* @see OnSystemSequencerPlay
* @see SystemSequencer#COMMAND_PLAY
*/
public void play() {
controller.getSystemSequencer().play();
}
/**
* @see #play()
*/
public void play(Mode mode) {
controller.getSystemSequencer().play(mode);
}
/**
* Stops the system sequencer.
*
* @see OnSystemSequencerStop
* @see SystemSequencer#COMMAND_PLAY
*/
public void stop() {
controller.getSystemSequencer().stop();
}
/**
* Returns the {@link IOutputPanel#getBPM()}.
* <p>
* Most clients will need to use the {@link Pattern#getTempo()}.
*/
public float getTempo() {
return controller.getSystemSequencer().getTempo();
}
/**
* Sets the bpm using the {@link IOutputPanel#setBPM(float)}.
* <p>
* Note; Use the {@link Pattern#setTempo(float)}, this method is for low
* level implementations like {@link Pattern}.
*
* @param value The new tempo bpm. TODO Think about a way to get this off
* the public API
*/
public void setTempo(float value) {
controller.getSystemSequencer().setTempo(value);
}
}