//////////////////////////////////////////////////////////////////////////////// // Copyright 2012 Michael Schmalle - Teoti Graphix, LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License // // Author: Michael Schmalle, Principal Architect // mschmalle at teotigraphix dot com //////////////////////////////////////////////////////////////////////////////// package com.teotigraphix.caustk.sound.effect; import com.teotigraphix.caustk.controller.IControllerComponent; public class ChorusEffect extends EffectBase implements IControllerComponent { //-------------------------------------------------------------------------- // API :: Properties //-------------------------------------------------------------------------- //---------------------------------- // depth //---------------------------------- private float depth = 0.25f; public float getDepth() { return depth; } float getDepth(boolean restore) { return get(ChorusControl.Depth); } public void setDepth(float value) { if (value == depth) return; if (value < 0.1f || value > 0.95f) throw newRangeException(ChorusControl.Depth, "0.1..0.95", value); depth = value; set(ChorusControl.Depth, depth); } //---------------------------------- // rate //---------------------------------- private float rate = 0.4f; public float getRate() { return rate; } float getRate(boolean restore) { return get(ChorusControl.Rate); } public void setRate(float value) { if (value == rate) return; if (value < 0f || value > 1.0f) throw newRangeException(ChorusControl.Rate, "0.0..1.0", value); rate = value; set(ChorusControl.Rate, rate); } //---------------------------------- // wet //---------------------------------- private float wet = 0.5f; public float getWet() { return wet; } public float getWet(boolean restore) { return get(ChorusControl.Wet); } public void setWet(float value) { if (value == wet) return; if (value < 0f || value > 1f) throw newRangeException(ChorusControl.Wet, "0..1", value); wet = value; set(ChorusControl.Wet, wet); } public ChorusEffect(int slot, int toneIndex) { super(EffectType.CHORUS, slot, toneIndex); } @Override public void restore() { setDepth(getDepth(true)); setRate(getRate(true)); setWet(getWet(true)); } public enum ChorusControl implements IEffectControl { /** * 0.1..0.95 */ Depth("depth"), /** * 0..1.0 */ Rate("rate"), /** * 0..1.0 */ Wet("wet"); private String control; public String getControl() { return control; } private ChorusControl(String control) { this.control = control; } } }