package com.example.android.apis.graphics; import android.app.Activity; import android.graphics.Canvas; import android.graphics.Paint; import android.os.Bundle; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.SurfaceHolder; /** * Demonstrates how to take over the Surface from a window to do direct * drawing to it (without going through the view hierarchy). */ public class WindowSurface extends Activity implements SurfaceHolder.Callback2 { DrawingThread mDrawingThread; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Tell the activity's window that we want to do our own drawing // to its surface. This prevents the view hierarchy from drawing to // it, though we can still add views to capture input if desired. getWindow().takeSurface(this); // This is the thread that will be drawing to our surface. mDrawingThread = new DrawingThread(); mDrawingThread.start(); } @Override protected void onPause() { super.onPause(); // Make sure the drawing thread is not running while we are paused. synchronized (mDrawingThread) { mDrawingThread.mRunning = false; mDrawingThread.notify(); } } @Override protected void onResume() { super.onResume(); // Let the drawing thread resume running. synchronized (mDrawingThread) { mDrawingThread.mRunning = true; mDrawingThread.notify(); } } @Override protected void onDestroy() { super.onDestroy(); // Make sure the drawing thread goes away. synchronized (mDrawingThread) { mDrawingThread.mQuit = true; mDrawingThread.notify(); } } public void surfaceCreated(SurfaceHolder holder) { // Tell the drawing thread that a surface is available. synchronized (mDrawingThread) { mDrawingThread.mSurface = holder; mDrawingThread.notify(); } } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // Don't need to do anything here; the drawing thread will pick up // new sizes from the canvas. } public void surfaceRedrawNeeded(SurfaceHolder holder) { } public void surfaceDestroyed(SurfaceHolder holder) { // We need to tell the drawing thread to stop, and block until // it has done so. synchronized (mDrawingThread) { mDrawingThread.mSurface = holder; mDrawingThread.notify(); while (mDrawingThread.mActive) { try { mDrawingThread.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } } } // Tracking of a single point that is moving on the screen. static final class MovingPoint { float x, y, dx, dy; void init(int width, int height, float minStep) { x = (float)((width-1)*Math.random()); y = (float)((height-1)*Math.random()); dx = (float)(Math.random()*minStep*2) + 1; dy = (float)(Math.random()*minStep*2) + 1; } float adjDelta(float cur, float minStep, float maxStep) { cur += (Math.random()*minStep) - (minStep/2); if (cur < 0 && cur > -minStep) cur = -minStep; if (cur >= 0 && cur < minStep) cur = minStep; if (cur > maxStep) cur = maxStep; if (cur < -maxStep) cur = -maxStep; return cur; } void step(int width, int height, float minStep, float maxStep) { x += dx; if (x <= 0 || x >= (width-1)) { if (x <= 0) x = 0; else if (x >= (width-1)) x = width-1; dx = adjDelta(-dx, minStep, maxStep); } y += dy; if (y <= 0 || y >= (height-1)) { if (y <= 0) y = 0; else if (y >= (height-1)) y = height-1; dy = adjDelta(-dy, minStep, maxStep); } } } /** * This is a thread that will be running a loop, drawing into the * window's surface. */ class DrawingThread extends Thread { // These are protected by the Thread's lock. SurfaceHolder mSurface; boolean mRunning; boolean mActive; boolean mQuit; // Internal state. int mLineWidth; float mMinStep; float mMaxStep; boolean mInitialized; final MovingPoint mPoint1 = new MovingPoint(); final MovingPoint mPoint2 = new MovingPoint(); static final int NUM_OLD = 100; int mNumOld = 0; final float[] mOld = new float[NUM_OLD*4]; final int[] mOldColor = new int[NUM_OLD]; int mBrightLine = 0; // X is red, Y is blue. final MovingPoint mColor = new MovingPoint(); final Paint mBackground = new Paint(); final Paint mForeground = new Paint(); int makeGreen(int index) { int dist = Math.abs(mBrightLine-index); if (dist > 10) return 0; return (255-(dist*(255/10))) << 8; } @Override public void run() { mLineWidth = (int)(getResources().getDisplayMetrics().density * 1.5); if (mLineWidth < 1) mLineWidth = 1; mMinStep = mLineWidth * 2; mMaxStep = mMinStep * 3; mBackground.setColor(0xff000000); mForeground.setColor(0xff00ffff); mForeground.setAntiAlias(false); mForeground.setStrokeWidth(mLineWidth); while (true) { // Synchronize with activity: block until the activity is ready // and we have a surface; report whether we are active or inactive // at this point; exit thread when asked to quit. synchronized (this) { while (mSurface == null || !mRunning) { if (mActive) { mActive = false; notify(); } if (mQuit) { return; } try { wait(); } catch (InterruptedException e) { } } if (!mActive) { mActive = true; notify(); } // Lock the canvas for drawing. Canvas canvas = mSurface.lockCanvas(); if (canvas == null) { Log.i("WindowSurface", "Failure locking canvas"); continue; } // Update graphics. if (!mInitialized) { mInitialized = true; mPoint1.init(canvas.getWidth(), canvas.getHeight(), mMinStep); mPoint2.init(canvas.getWidth(), canvas.getHeight(), mMinStep); mColor.init(127, 127, 1); } else { mPoint1.step(canvas.getWidth(), canvas.getHeight(), mMinStep, mMaxStep); mPoint2.step(canvas.getWidth(), canvas.getHeight(), mMinStep, mMaxStep); mColor.step(127, 127, 1, 3); } mBrightLine+=2; if (mBrightLine > (NUM_OLD*2)) { mBrightLine = -2; } // Clear background. canvas.drawColor(mBackground.getColor()); // Draw old lines. for (int i=mNumOld-1; i>=0; i--) { mForeground.setColor(mOldColor[i] | makeGreen(i)); mForeground.setAlpha(((NUM_OLD-i) * 255) / NUM_OLD); int p = i*4; canvas.drawLine(mOld[p], mOld[p+1], mOld[p+2], mOld[p+3], mForeground); } // Draw new line. int red = (int)mColor.x + 128; if (red > 255) red = 255; int blue = (int)mColor.y + 128; if (blue > 255) blue = 255; int color = 0xff000000 | (red<<16) | blue; mForeground.setColor(color | makeGreen(-2)); canvas.drawLine(mPoint1.x, mPoint1.y, mPoint2.x, mPoint2.y, mForeground); // Add in the new line. if (mNumOld > 1) { System.arraycopy(mOld, 0, mOld, 4, (mNumOld-1)*4); System.arraycopy(mOldColor, 0, mOldColor, 1, mNumOld-1); } if (mNumOld < NUM_OLD) mNumOld++; mOld[0] = mPoint1.x; mOld[1] = mPoint1.y; mOld[2] = mPoint2.x; mOld[3] = mPoint2.y; mOldColor[0] = color; // All done! mSurface.unlockCanvasAndPost(canvas); } } } } }