/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.apis.content; // Need the following import to get access to the app resources, since this // class is in a sub-package. import com.example.android.apis.R; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; import java.io.IOException; import java.io.InputStream; /** * Demonstration of styled text resources. */ public class ReadAsset extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // See assets/res/any/layout/styled_text.xml for this // view layout definition. setContentView(R.layout.read_asset); // Programmatically load text from an asset and place it into the // text view. Note that the text we are loading is ASCII, so we // need to convert it to UTF-16. try { InputStream is = getAssets().open("read_asset.txt"); // We guarantee that the available method returns the total // size of the asset... of course, this does mean that a single // asset can't be more than 2 gigs. int size = is.available(); // Read the entire asset into a local byte buffer. byte[] buffer = new byte[size]; is.read(buffer); is.close(); // Convert the buffer into a string. String text = new String(buffer); // Finally stick the string into the text view. TextView tv = (TextView)findViewById(R.id.text); tv.setText(text); } catch (IOException e) { // Should never happen! throw new RuntimeException(e); } } }