/******************************************************************************* * Copyright (C) 2014 Travis Ralston (turt2live) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. ******************************************************************************/ package com.turt2live.antishare.utils; import com.turt2live.antishare.ASGameMode; import com.turt2live.antishare.object.attribute.ObjectType; /** * Various AntiShare utilities * * @author turt2live */ public final class ASUtils { /** * Converts an AntiShare GameMode to a ObjectType. If the passed gamemode * is null, this returns {@link com.turt2live.antishare.object.attribute.ObjectType#UNKNOWN}. * * @param gamemode the gamemode * * @return the block type */ public static ObjectType toBlockType(ASGameMode gamemode) { if (gamemode == null) return ObjectType.UNKNOWN; switch (gamemode) { case ADVENTURE: return ObjectType.ADVENTURE; case SURVIVAL: return ObjectType.SURVIVAL; case CREATIVE: return ObjectType.CREATIVE; case SPECTATOR: return ObjectType.SPECTATOR; default: return ObjectType.UNKNOWN; } } /** * Converts an AntiShare ObjectType to a GameMode. If the passed * block type is null or {@link com.turt2live.antishare.object.attribute.ObjectType#UNKNOWN}, this * returns null. * * @param type the block type * * @return the gamemode */ public static ASGameMode toGamemode(ObjectType type) { if (type == null) return null; switch (type) { case ADVENTURE: return ASGameMode.ADVENTURE; case SURVIVAL: return ASGameMode.SURVIVAL; case CREATIVE: return ASGameMode.CREATIVE; case SPECTATOR: return ASGameMode.SPECTATOR; default: return null; } } /** * Converts an input string to have upper case words. Spaces and underscores * are considered the same and therefore will create words as such. * * @param input the input, cannot be null * * @return the output as upper case words */ public static String toUpperWords(String input) { if (input == null) throw new IllegalArgumentException("input cannot be null"); StringBuilder out = new StringBuilder(); String[] parts = input.replaceAll("_", " ").split(" "); for (String s : parts) { out.append(s.substring(0, 1).toUpperCase()).append(s.substring(1).toLowerCase()).append(" "); } return out.toString().trim(); } }