/******************************************************************************* * Copyright (C) 2014 Travis Ralston (turt2live) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. ******************************************************************************/ package com.turt2live.antishare.object; import com.turt2live.antishare.ASGameMode; import java.util.UUID; /** * Represents an AntiShare player * * @author turt2live */ public interface APlayer extends AEntity { /** * Gets the player's name * * @return the player's name */ public String getName(); /** * Gets the UUID for this player. * * @return the player's UUID */ public UUID getUuid(); /** * Gets the player's Game Mode * * @return the player's Game Mode */ public ASGameMode getGameMode(); /** * Sets the player's Game Mode * * @param gameMode the new Game Mode to use, cannot be null */ public void setGameMode(ASGameMode gameMode); /** * Determines if a player has a permission * * @param permission the permission to check, cannot be null * * @return true if the player has the permission, false otherwise */ public boolean hasPermission(String permission); /** * Sends a chat message to the player. Internally chat colors are converted as * appropriate. * * @param message the message to send, cannot be null */ public void sendMessage(String message); /** * Gets the player's current world * * @return the player's current world */ public AWorld getWorld(); /** * Gets the current inventory for this player * * @return the current inventory */ public AInventory getInventory(); /** * Sets the inventory of this player to the specified items. Implementations * should not copy the gamemode or world of the inventory, just the contents. * * @param inventory the inventory for which the contents should be used. If null, * the inventory should be cleared. */ public void setInventory(AInventory inventory); }