/*******************************************************************************
* Copyright (C) 2014 Travis Ralston (turt2live)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
package com.turt2live.antishare.io;
import com.turt2live.antishare.ASGameMode;
import com.turt2live.antishare.object.AInventory;
import com.turt2live.antishare.object.AWorld;
import java.util.List;
import java.util.UUID;
/**
* Represents a simple inventory manager
*
* @author turt2live
*/
public interface InventoryManager {
/**
* Gets the inventory for a specified player or creates one in-memory for use if not
* found already. If created, it is not stored to the disk and may be discarded.
*
* @param player the player to lookup, cannot be null
* @param gamemode the gamemode to lookup, cannot be null
* @param world the world to lookup, cannot be null
*
* @return the inventory found. This may be empty if it was created.
*/
public AInventory getInventory(UUID player, ASGameMode gamemode, AWorld world);
/**
* Gets all applicable inventories for a specified player
*
* @param player the player to lookup, cannot be null
*
* @return the inventories found. Never null but may be empty
*/
public List<AInventory> getInventories(UUID player);
/**
* Sets an inventory for a player
*
* @param player the player to set the inventory for, cannot be null
* @param inventory the inventory to store, cannot be null
*/
public void setInventory(UUID player, AInventory inventory);
/**
* Saves the inventories to disk and removes the existing records from memory.
*/
public void save();
/**
* Saves the specified player's inventories to disk and removes them from memory.
*
* @param player the player's inventories
*/
public void save(UUID player);
/**
* Loads inventories from the storage medium
*/
public void load();
/**
* Removes all inventories from memory without saving
*/
public void clear();
}