/*******************************************************************************
* Copyright (C) 2014 Travis Ralston (turt2live)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
package com.turt2live.antishare.object;
import com.turt2live.antishare.object.attribute.TrackedState;
/**
* Represents an item
*
* @author turt2live
*/
public interface AItem extends Rejectable {
/**
* Determines if a player can use this item. This should be
* strictly a lookup of permissions without validating with any
* engine components or through the rejection lists.
* <p/>
* This uses the tri-state enum {@link com.turt2live.antishare.object.attribute.TrackedState}
* to represent various states, as outlined below.
* <p/>
* {@link com.turt2live.antishare.object.attribute.TrackedState#NOT_PRESENT} - Neither allow or deny permission found<br/>
* {@link com.turt2live.antishare.object.attribute.TrackedState#INCLUDED} - Allow permission found<br/>
* {@link com.turt2live.antishare.object.attribute.TrackedState#NEGATED} - Deny permission found
*
* @param player the player, cannot be null
*
* @return the appropriate tracking state as defined
*/
public TrackedState canUse(APlayer player);
/**
* Determines if a player can drop this item. This should be
* strictly a lookup of permissions without validating with any
* engine components or through the rejection lists.
* <p/>
* This uses the tri-state enum {@link com.turt2live.antishare.object.attribute.TrackedState}
* to represent various states, as outlined below.
* <p/>
* {@link com.turt2live.antishare.object.attribute.TrackedState#NOT_PRESENT} - Neither allow or deny permission found<br/>
* {@link com.turt2live.antishare.object.attribute.TrackedState#INCLUDED} - Allow permission found<br/>
* {@link com.turt2live.antishare.object.attribute.TrackedState#NEGATED} - Deny permission found
*
* @param player the player, cannot be null
*
* @return the appropriate tracking state as defined
*/
public TrackedState canDrop(APlayer player);
/**
* Determines if a player can pickup this item. This should be
* strictly a lookup of permissions without validating with any
* engine components or through the rejection lists.
* <p/>
* This uses the tri-state enum {@link com.turt2live.antishare.object.attribute.TrackedState}
* to represent various states, as outlined below.
* <p/>
* {@link com.turt2live.antishare.object.attribute.TrackedState#NOT_PRESENT} - Neither allow or deny permission found<br/>
* {@link com.turt2live.antishare.object.attribute.TrackedState#INCLUDED} - Allow permission found<br/>
* {@link com.turt2live.antishare.object.attribute.TrackedState#NEGATED} - Deny permission found
*
* @param player the player, cannot be null
*
* @return the appropriate tracking state as defined
*/
public TrackedState canPickup(APlayer player);
/**
* Determines if a player can die with this item. This should be
* strictly a lookup of permissions without validating with any
* engine components or through the rejection lists.
* <p/>
* This uses the tri-state enum {@link com.turt2live.antishare.object.attribute.TrackedState}
* to represent various states, as outlined below.
* <p/>
* {@link com.turt2live.antishare.object.attribute.TrackedState#NOT_PRESENT} - Neither allow or deny permission found<br/>
* {@link com.turt2live.antishare.object.attribute.TrackedState#INCLUDED} - Allow permission found<br/>
* {@link com.turt2live.antishare.object.attribute.TrackedState#NEGATED} - Deny permission found
*
* @param player the player, cannot be null
*
* @return the appropriate tracking state as defined
*/
public TrackedState canDieWith(APlayer player);
}