/** * Copyright (c) 2010-2016 by the respective copyright holders. * * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html */ package org.openhab.binding.tinkerforge.internal.model; import org.eclipse.emf.ecore.EObject; import org.openhab.binding.tinkerforge.internal.types.HighLowValue; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Digital Actor</b></em>'. * * @author Theo Weiss * @since 1.4.0 * <!-- end-user-doc --> * * <p> * The following features are supported: * </p> * <ul> * <li>{@link org.openhab.binding.tinkerforge.internal.model.DigitalActor#getDigitalState <em>Digital * State</em>}</li> * </ul> * * @see org.openhab.binding.tinkerforge.internal.model.ModelPackage#getDigitalActor() * @model interface="true" abstract="true" * @generated */ public interface DigitalActor extends EObject { /** * Returns the value of the '<em><b>Digital State</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Digital State</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * * @return the value of the '<em>Digital State</em>' attribute. * @see #setDigitalState(HighLowValue) * @see org.openhab.binding.tinkerforge.internal.model.ModelPackage#getDigitalActor_DigitalState() * @model unique="false" dataType="org.openhab.binding.tinkerforge.internal.model.DigitalValue" * @generated */ HighLowValue getDigitalState(); /** * Sets the value of the '{@link org.openhab.binding.tinkerforge.internal.model.DigitalActor#getDigitalState * <em>Digital State</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @param value the new value of the '<em>Digital State</em>' attribute. * @see #getDigitalState() * @generated */ void setDigitalState(HighLowValue value); /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @model digitalStateDataType="org.openhab.binding.tinkerforge.internal.model.DigitalValue" * digitalStateUnique="false" * @generated */ void turnDigital(HighLowValue digitalState); /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @model * @generated */ void fetchDigitalValue(); } // DigitalActor