/*** * Copyright 2002-2010 jamod development team * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ***/ package net.wimpi.modbus.util; /** * A simple non-reentrant mutual exclusion lock. * The lock is free upon construction. Each acquire gets the * lock, and each release frees it. Releasing a lock that * is already free has no effect. * <p/> * This implementation makes no attempt to provide any fairness * or ordering guarantees. If you need them, consider using one of * the Semaphore implementations as a locking mechanism. * <p/> * <b>Sample usage</b><br> * <p/> * Mutex can be useful in constructions that cannot be * expressed using java synchronized blocks because the * acquire/release pairs do not occur in the same method or * code block. For example, you can use them for hand-over-hand * locking across the nodes of a linked list. This allows * extremely fine-grained locking, and so increases * potential concurrency, at the cost of additional complexity and * overhead that would normally make this worthwhile only in cases of * extreme contention. * * <pre> * class Node { * Object item; * Node next; * Mutex lock = new Mutex(); // each node keeps its own lock * <p/> * Node(Object x, Node n) { item = x; next = n; } * } * <p/> * class List { * protected Node head; // pointer to first node of list * <p/> * // Use plain java synchronization to protect head field. * // (We could instead use a Mutex here too but there is no * // reason to do so.) * protected synchronized Node getHead() { return head; } * <p/> * boolean search(Object x) throws InterruptedException { * Node p = getHead(); * if (p == null) return false; * <p/> * // (This could be made more compact, but for clarity of illustration, * // all of the cases that can arise are handled separately.) * <p/> * p.lock.acquire(); // Prime loop by acquiring first lock. * // (If the acquire fails due to * // interrupt, the method will throw * // InterruptedException now, * // so there is no need for any * // further cleanup.) * for (;;) { * if (x.equals(p.item)) { * p.lock.release(); // release current before return * return true; * } * else { * Node nextp = p.next; * if (nextp == null) { * p.lock.release(); // release final lock that was held * return false; * } * else { * try { * nextp.lock.acquire(); // get next lock before releasing current * } * catch (InterruptedException ex) { * p.lock.release(); // also release current if acquire fails * throw ex; * } * p.lock.release(); // release old lock now that new one held * p = nextp; * } * } * } * } * <p/> * synchronized void add(Object x) { // simple prepend * // The use of `synchronized' here protects only head field. * // The method does not need to wait out other traversers * // who have already made it past head. * <p/> * head = new Node(x, head); * } * <p/> * // ... other similar traversal and update methods ... * } * * @author Doug Lea * @version @version@ (@date@) */ public class Mutex { /** * The lock status */ protected boolean inuse_ = false; public void acquire() throws InterruptedException { if (Thread.interrupted()) { throw new InterruptedException(); } synchronized (this) { try { while (inuse_) { wait(); } inuse_ = true; } catch (InterruptedException ex) { notify(); throw ex; } } }// accquire public synchronized void release() { inuse_ = false; notify(); }// release public boolean attempt(long msecs) throws InterruptedException { if (Thread.interrupted()) { throw new InterruptedException(); } synchronized (this) { if (!inuse_) { inuse_ = true; return true; } else if (msecs <= 0) { return false; } else { long waitTime = msecs; long start = System.currentTimeMillis(); try { for (;;) { wait(waitTime); if (!inuse_) { inuse_ = true; return true; } else { waitTime = msecs - (System.currentTimeMillis() - start); if (waitTime <= 0) { return false; } } } } catch (InterruptedException ex) { notify(); throw ex; } } } }// attempt }// class Mutex