/* * Copyright 2012 The Netty Project * * The Netty Project licenses this file to you under the Apache License, * version 2.0 (the "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ package io.netty.handler.codec; import io.netty.buffer.ByteBuf; import io.netty.buffer.ByteBufAllocator; import io.netty.buffer.CompositeByteBuf; import io.netty.buffer.Unpooled; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelInboundHandlerAdapter; import io.netty.util.internal.RecyclableArrayList; import io.netty.util.internal.StringUtil; import java.util.List; /** * {@link ChannelInboundHandlerAdapter} which decodes bytes in a stream-like fashion from one {@link ByteBuf} to an * other Message type. * * For example here is an implementation which reads all readable bytes from * the input {@link ByteBuf} and create a new {@link ByteBuf}. * * <pre> * public class SquareDecoder extends {@link ByteToMessageDecoder} { * {@code @Override} * public void decode({@link ChannelHandlerContext} ctx, {@link ByteBuf} in, List<Object> out) * throws {@link Exception} { * out.add(in.readBytes(in.readableBytes())); * } * } * </pre> * * <h3>Frame detection</h3> * <p> * Generally frame detection should be handled earlier in the pipeline by adding a * {@link DelimiterBasedFrameDecoder}, {@link FixedLengthFrameDecoder}, {@link LengthFieldBasedFrameDecoder}, * or {@link LineBasedFrameDecoder}. * <p> * If a custom frame decoder is required, then one needs to be careful when implementing * one with {@link ByteToMessageDecoder}. Ensure there are enough bytes in the buffer for a * complete frame by checking {@link ByteBuf#readableBytes()}. If there are not enough bytes * for a complete frame, return without modifying the reader index to allow more bytes to arrive. * <p> * To check for complete frames without modifying the reader index, use methods like {@link ByteBuf#getInt(int)}. * One <strong>MUST</strong> use the reader index when using methods like {@link ByteBuf#getInt(int)}. * For example calling <tt>in.getInt(0)</tt> is assuming the frame starts at the beginning of the buffer, which * is not always the case. Use <tt>in.getInt(in.readerIndex())</tt> instead. * <h3>Pitfalls</h3> * <p> * Be aware that sub-classes of {@link ByteToMessageDecoder} <strong>MUST NOT</strong> * annotated with {@link @Sharable}. * <p> * Some methods such as {@link ByteBuf#readBytes(int)} will cause a memory leak if the returned buffer * is not released or added to the <tt>out</tt> {@link List}. Use derived buffers like {@link ByteBuf#readSlice(int)} * to avoid leaking memory. */ public abstract class ByteToMessageDecoder extends ChannelInboundHandlerAdapter { /** * Cumulate {@link ByteBuf}s by merge them into one {@link ByteBuf}'s, using memory copies. */ public static final Cumulator MERGE_CUMULATOR = new Cumulator() { @Override public ByteBuf cumulate(ByteBufAllocator alloc, ByteBuf cumulation, ByteBuf in) { ByteBuf buffer; if (cumulation.writerIndex() > cumulation.maxCapacity() - in.readableBytes() || cumulation.refCnt() > 1) { // Expand cumulation (by replace it) when either there is not more room in the buffer // or if the refCnt is greater then 1 which may happen when the user use slice().retain() or // duplicate().retain(). // // See: // - https://github.com/netty/netty/issues/2327 // - https://github.com/netty/netty/issues/1764 buffer = expandCumulation(alloc, cumulation, in.readableBytes()); } else { buffer = cumulation; } buffer.writeBytes(in); in.release(); return buffer; } }; /** * Cumulate {@link ByteBuf}s by add them to a {@link CompositeByteBuf} and so do no memory copy whenever possible. * Be aware that {@link CompositeByteBuf} use a more complex indexing implementation so depending on your use-case * and the decoder implementation this may be slower then just use the {@link #MERGE_CUMULATOR}. */ public static final Cumulator COMPOSITE_CUMULATOR = new Cumulator() { @Override public ByteBuf cumulate(ByteBufAllocator alloc, ByteBuf cumulation, ByteBuf in) { ByteBuf buffer; if (cumulation.refCnt() > 1) { // Expand cumulation (by replace it) when the refCnt is greater then 1 which may happen when the user // use slice().retain() or duplicate().retain(). // // See: // - https://github.com/netty/netty/issues/2327 // - https://github.com/netty/netty/issues/1764 buffer = expandCumulation(alloc, cumulation, in.readableBytes()); buffer.writeBytes(in); in.release(); } else { CompositeByteBuf composite; if (cumulation instanceof CompositeByteBuf) { composite = (CompositeByteBuf) cumulation; } else { int readable = cumulation.readableBytes(); composite = alloc.compositeBuffer(); composite.addComponent(cumulation).writerIndex(readable); } composite.addComponent(in).writerIndex(composite.writerIndex() + in.readableBytes()); buffer = composite; } return buffer; } }; ByteBuf cumulation; private Cumulator cumulator = MERGE_CUMULATOR; private boolean singleDecode; private boolean first; protected ByteToMessageDecoder() { CodecUtil.ensureNotSharable(this); } /** * If set then only one message is decoded on each {@link #channelRead(ChannelHandlerContext, Object)} * call. This may be useful if you need to do some protocol upgrade and want to make sure nothing is mixed up. * * Default is {@code false} as this has performance impacts. */ public void setSingleDecode(boolean singleDecode) { this.singleDecode = singleDecode; } /** * If {@code true} then only one message is decoded on each * {@link #channelRead(ChannelHandlerContext, Object)} call. * * Default is {@code false} as this has performance impacts. */ public boolean isSingleDecode() { return singleDecode; } /** * Set the {@link Cumulator} to use for cumulate the received {@link ByteBuf}s. */ public void setCumulator(Cumulator cumulator) { if (cumulator == null) { throw new NullPointerException("cumulator"); } this.cumulator = cumulator; } /** * Returns the actual number of readable bytes in the internal cumulative * buffer of this decoder. You usually do not need to rely on this value * to write a decoder. Use it only when you must use it at your own risk. * This method is a shortcut to {@link #internalBuffer() internalBuffer().readableBytes()}. */ protected int actualReadableBytes() { return internalBuffer().readableBytes(); } /** * Returns the internal cumulative buffer of this decoder. You usually * do not need to access the internal buffer directly to write a decoder. * Use it only when you must use it at your own risk. */ protected ByteBuf internalBuffer() { if (cumulation != null) { return cumulation; } else { return Unpooled.EMPTY_BUFFER; } } @Override public final void handlerRemoved(ChannelHandlerContext ctx) throws Exception { ByteBuf buf = internalBuffer(); int readable = buf.readableBytes(); if (readable > 0) { ByteBuf bytes = buf.readBytes(readable); buf.release(); ctx.fireChannelRead(bytes); ctx.fireChannelReadComplete(); } else { buf.release(); } cumulation = null; handlerRemoved0(ctx); } /** * Gets called after the {@link ByteToMessageDecoder} was removed from the actual context and it doesn't handle * events anymore. */ protected void handlerRemoved0(ChannelHandlerContext ctx) throws Exception { } @Override public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception { if (msg instanceof ByteBuf) { RecyclableArrayList out = RecyclableArrayList.newInstance(); try { ByteBuf data = (ByteBuf) msg; first = cumulation == null; if (first) { cumulation = data; } else { cumulation = cumulator.cumulate(ctx.alloc(), cumulation, data); } callDecode(ctx, cumulation, out); } catch (DecoderException e) { throw e; } catch (Throwable t) { throw new DecoderException(t); } finally { if (cumulation != null && !cumulation.isReadable()) { cumulation.release(); cumulation = null; } int size = out.size(); for (int i = 0; i < size; i ++) { ctx.fireChannelRead(out.get(i)); } out.recycle(); } } else { ctx.fireChannelRead(msg); } } @Override public void channelReadComplete(ChannelHandlerContext ctx) throws Exception { if (cumulation != null && !first && cumulation.refCnt() == 1) { // discard some bytes if possible to make more room in the // buffer but only if the refCnt == 1 as otherwise the user may have // used slice().retain() or duplicate().retain(). // // See: // - https://github.com/netty/netty/issues/2327 // - https://github.com/netty/netty/issues/1764 cumulation.discardSomeReadBytes(); } ctx.fireChannelReadComplete(); } @Override public void channelInactive(ChannelHandlerContext ctx) throws Exception { RecyclableArrayList out = RecyclableArrayList.newInstance(); try { if (cumulation != null) { callDecode(ctx, cumulation, out); decodeLast(ctx, cumulation, out); } else { decodeLast(ctx, Unpooled.EMPTY_BUFFER, out); } } catch (DecoderException e) { throw e; } catch (Exception e) { throw new DecoderException(e); } finally { try { if (cumulation != null) { cumulation.release(); cumulation = null; } int size = out.size(); for (int i = 0; i < size; i++) { ctx.fireChannelRead(out.get(i)); } if (size > 0) { // Something was read, call fireChannelReadComplete() ctx.fireChannelReadComplete(); } ctx.fireChannelInactive(); } finally { // recycle in all cases out.recycle(); } } } /** * Called once data should be decoded from the given {@link ByteBuf}. This method will call * {@link #decode(ChannelHandlerContext, ByteBuf, List)} as long as decoding should take place. * * @param ctx the {@link ChannelHandlerContext} which this {@link ByteToMessageDecoder} belongs to * @param in the {@link ByteBuf} from which to read data * @param out the {@link List} to which decoded messages should be added */ protected void callDecode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out) { try { while (in.isReadable()) { int outSize = out.size(); int oldInputLength = in.readableBytes(); decode(ctx, in, out); // Check if this handler was removed before continuing the loop. // If it was removed, it is not safe to continue to operate on the buffer. // // See https://github.com/netty/netty/issues/1664 if (ctx.isRemoved()) { break; } if (outSize == out.size()) { if (oldInputLength == in.readableBytes()) { break; } else { continue; } } if (oldInputLength == in.readableBytes()) { throw new DecoderException( StringUtil.simpleClassName(getClass()) + ".decode() did not read anything but decoded a message."); } if (isSingleDecode()) { break; } } } catch (DecoderException e) { throw e; } catch (Throwable cause) { throw new DecoderException(cause); } } /** * Decode the from one {@link ByteBuf} to an other. This method will be called till either the input * {@link ByteBuf} has nothing to read when return from this method or till nothing was read from the input * {@link ByteBuf}. * * @param ctx the {@link ChannelHandlerContext} which this {@link ByteToMessageDecoder} belongs to * @param in the {@link ByteBuf} from which to read data * @param out the {@link List} to which decoded messages should be added * @throws Exception is thrown if an error accour */ protected abstract void decode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out) throws Exception; /** * Is called one last time when the {@link ChannelHandlerContext} goes in-active. Which means the * {@link #channelInactive(ChannelHandlerContext)} was triggered. * * By default this will just call {@link #decode(ChannelHandlerContext, ByteBuf, List)} but sub-classes may * override this for some special cleanup operation. */ protected void decodeLast(ChannelHandlerContext ctx, ByteBuf in, List<Object> out) throws Exception { decode(ctx, in, out); } static ByteBuf expandCumulation(ByteBufAllocator alloc, ByteBuf cumulation, int readable) { ByteBuf oldCumulation = cumulation; cumulation = alloc.buffer(oldCumulation.readableBytes() + readable); cumulation.writeBytes(oldCumulation); oldCumulation.release(); return cumulation; } /** * Cumulate {@link ByteBuf}s. */ public interface Cumulator { /** * Cumulate the given {@link ByteBuf}s and return the {@link ByteBuf} that holds the cumulated bytes. * The implementation is responsible to correctly handle the life-cycle of the given {@link ByteBuf}s and so * call {@link ByteBuf#release()} if a {@link ByteBuf} is fully consumed. */ ByteBuf cumulate(ByteBufAllocator alloc, ByteBuf cumulation, ByteBuf in); } }