/* * Copyright 2013 The Netty Project * * The Netty Project licenses this file to you under the Apache License, * version 2.0 (the "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ package io.netty.handler.codec.http.websocketx; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelInboundHandler; import io.netty.channel.ChannelPipeline; import io.netty.handler.codec.http.HttpHeaders; import java.net.URI; import java.util.List; /** * This handler does all the heavy lifting for you to run a websocket client. * * It takes care of websocket handshaking as well as processing of Ping, Pong frames. Text and Binary * data frames are passed to the next handler in the pipeline (implemented by you) for processing. * Also the close frame is passed to the next handler as you may want inspect it before close the connection if * the {@code handleCloseFrames} is {@code false}, default is {@code true}. * * This implementation will establish the websocket connection once the connection to the remote server was complete. * * To know once a handshake was done you can intercept the * {@link ChannelInboundHandler#userEventTriggered(ChannelHandlerContext, Object)} and check if the event was of type * {@link ClientHandshakeStateEvent#HANDSHAKE_ISSUED} or {@link ClientHandshakeStateEvent#HANDSHAKE_COMPLETE}. */ public class WebSocketClientProtocolHandler extends WebSocketProtocolHandler { private final WebSocketClientHandshaker handshaker; private final boolean handleCloseFrames; /** * Returns the used handshaker */ public WebSocketClientHandshaker handshaker() { return handshaker; } /** * Events that are fired to notify about handshake status */ public enum ClientHandshakeStateEvent { /** * The Handshake was started but the server did not response yet to the request */ HANDSHAKE_ISSUED, /** * The Handshake was complete succesful and so the channel was upgraded to websockets */ HANDSHAKE_COMPLETE } /** * Base constructor * * @param webSocketURL * URL for web socket communications. e.g "ws://myhost.com/mypath". Subsequent web socket frames will be * sent to this URL. * @param version * Version of web socket specification to use to connect to the server * @param subprotocol * Sub protocol request sent to the server. * @param customHeaders * Map of custom headers to add to the client request * @param maxFramePayloadLength * Maximum length of a frame's payload * @param handleCloseFrames * {@code true} if close frames should not be forwarded and just close the channel */ public WebSocketClientProtocolHandler(URI webSocketURL, WebSocketVersion version, String subprotocol, boolean allowExtensions, HttpHeaders customHeaders, int maxFramePayloadLength, boolean handleCloseFrames) { this(WebSocketClientHandshakerFactory.newHandshaker(webSocketURL, version, subprotocol, allowExtensions, customHeaders, maxFramePayloadLength), handleCloseFrames); } /** * Base constructor * * @param webSocketURL * URL for web socket communications. e.g "ws://myhost.com/mypath". Subsequent web socket frames will be * sent to this URL. * @param version * Version of web socket specification to use to connect to the server * @param subprotocol * Sub protocol request sent to the server. * @param customHeaders * Map of custom headers to add to the client request * @param maxFramePayloadLength * Maximum length of a frame's payload */ public WebSocketClientProtocolHandler(URI webSocketURL, WebSocketVersion version, String subprotocol, boolean allowExtensions, HttpHeaders customHeaders, int maxFramePayloadLength) { this(webSocketURL, version, subprotocol, allowExtensions, customHeaders, maxFramePayloadLength, true); } /** * Base constructor * * @param handshaker * The {@link WebSocketClientHandshaker} which will be used to issue the handshake once the connection * was established to the remote peer. * @param handleCloseFrames * {@code true} if close frames should not be forwarded and just close the channel */ public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker, boolean handleCloseFrames) { this.handshaker = handshaker; this.handleCloseFrames = handleCloseFrames; } /** * Base constructor * * @param handshaker * The {@link WebSocketClientHandshaker} which will be used to issue the handshake once the connection * was established to the remote peer. */ public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker) { this(handshaker, true); } @Override protected void decode(ChannelHandlerContext ctx, WebSocketFrame frame, List<Object> out) throws Exception { if (handleCloseFrames && frame instanceof CloseWebSocketFrame) { ctx.close(); return; } super.decode(ctx, frame, out); } @Override public void handlerAdded(ChannelHandlerContext ctx) { ChannelPipeline cp = ctx.pipeline(); if (cp.get(WebSocketClientProtocolHandshakeHandler.class) == null) { // Add the WebSocketClientProtocolHandshakeHandler before this one. ctx.pipeline().addBefore(ctx.name(), WebSocketClientProtocolHandshakeHandler.class.getName(), new WebSocketClientProtocolHandshakeHandler(handshaker)); } } }