/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.hadoop.hbase.regionserver.wal; import java.util.concurrent.ExecutionException; import java.util.concurrent.TimeUnit; import org.apache.hadoop.hbase.classification.InterfaceAudience; import org.apache.hadoop.hbase.exceptions.TimeoutIOException; import org.apache.htrace.Span; /** * A Future on a filesystem sync call. It given to a client or 'Handler' for it to wait on till the * sync completes. * <p> * Handlers coming in call append, append, append, and then do a flush/sync of the edits they have * appended the WAL before returning. Since sync takes a while to complete, we give the Handlers * back this sync future to wait on until the actual HDFS sync completes. Meantime this sync future * goes across a queue and is handled by a background thread; when it completes, it finishes up the * future, the handler get or failed check completes and the Handler can then progress. * <p> * This is just a partial implementation of Future; we just implement get and failure. * <p> * There is not a one-to-one correlation between dfs sync invocations and instances of this class. A * single dfs sync call may complete and mark many SyncFutures as done; i.e. we batch up sync calls * rather than do a dfs sync call every time a Handler asks for it. * <p> * SyncFutures are immutable but recycled. Call #reset(long, Span) before use even if it the first * time, start the sync, then park the 'hitched' thread on a call to #get(). */ @InterfaceAudience.Private class SyncFuture { // Implementation notes: I tried using a cyclicbarrier in here for handler and sync threads // to coordinate on but it did not give any obvious advantage and some issues with order in which // events happen. private static final long NOT_DONE = -1L; /** * The transaction id of this operation, monotonically increases. */ private long txid; /** * The transaction id that was set in here when we were marked done. Should be equal or > txnId. * Put this data member into the NOT_DONE state while this class is in use. */ private long doneTxid; /** * If error, the associated throwable. Set when the future is 'done'. */ private Throwable throwable; private Thread t; /** * Optionally carry a disconnected scope to the SyncRunner. */ private Span span; /** * Call this method to clear old usage and get it ready for new deploy. * @param txid the new transaction id * @param span current span, detached from caller. Don't forget to attach it when resuming after a * call to {@link #get(long)}. * @return this */ synchronized SyncFuture reset(final long txid, Span span) { if (t != null && t != Thread.currentThread()) { throw new IllegalStateException(); } t = Thread.currentThread(); if (!isDone()) { throw new IllegalStateException("" + txid + " " + Thread.currentThread()); } this.doneTxid = NOT_DONE; this.txid = txid; this.span = span; this.throwable = null; return this; } @Override public synchronized String toString() { return "done=" + isDone() + ", txid=" + this.txid; } synchronized long getTxid() { return this.txid; } /** * Retrieve the {@code span} instance from this Future. EventHandler calls this method to continue * the span. Thread waiting on this Future musn't call this method until AFTER calling * {@link #get(long)} and the future has been released back to the originating thread. */ synchronized Span getSpan() { return this.span; } /** * Used to re-attach a {@code span} to the Future. Called by the EventHandler after a it has * completed processing and detached the span from its scope. */ synchronized void setSpan(Span span) { this.span = span; } /** * @param txid the transaction id at which this future 'completed'. * @param t Can be null. Set if we are 'completing' on error (and this 't' is the error). * @return True if we successfully marked this outstanding future as completed/done. Returns false * if this future is already 'done' when this method called. */ synchronized boolean done(final long txid, final Throwable t) { if (isDone()) { return false; } this.throwable = t; if (txid < this.txid) { // Something badly wrong. if (throwable == null) { this.throwable = new IllegalStateException("done txid=" + txid + ", my txid=" + this.txid); } } // Mark done. this.doneTxid = txid; // Wake up waiting threads. notify(); return true; } boolean cancel(boolean mayInterruptIfRunning) { throw new UnsupportedOperationException(); } synchronized long get(long timeoutNs) throws InterruptedException, ExecutionException, TimeoutIOException { final long done = System.nanoTime() + timeoutNs; while (!isDone()) { wait(1000); if (System.nanoTime() >= done) { throw new TimeoutIOException( "Failed to get sync result after " + TimeUnit.NANOSECONDS.toMillis(timeoutNs) + " ms for txid=" + this.txid + ", WAL system stuck?"); } } if (this.throwable != null) { throw new ExecutionException(this.throwable); } return this.doneTxid; } synchronized boolean isDone() { return this.doneTxid != NOT_DONE; } synchronized boolean isThrowable() { return isDone() && getThrowable() != null; } synchronized Throwable getThrowable() { return this.throwable; } }