/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.hadoop.hbase.chaos.actions; import java.util.ArrayList; import java.util.HashSet; import java.util.LinkedList; import java.util.List; import java.util.Set; import org.apache.commons.lang.math.RandomUtils; import org.apache.hadoop.hbase.ClusterStatus; import org.apache.hadoop.hbase.ServerName; import org.junit.Assert; /** This action is too specific to put in ChaosMonkey; put it here */ public class UnbalanceKillAndRebalanceAction extends Action { /** Fractions of servers to get regions and live and die respectively; from all other * servers, HOARD_FRC_OF_REGIONS will be removed to the above randomly */ private static final double FRC_SERVERS_THAT_HOARD_AND_LIVE = 0.1; private static final double FRC_SERVERS_THAT_HOARD_AND_DIE = 0.1; private static final double HOARD_FRC_OF_REGIONS = 0.8; /** Waits between calling unbalance and killing servers, kills and rebalance, and rebalance * and restarting the servers; to make sure these events have time to impact the cluster. */ private long waitForUnbalanceMilliSec; private long waitForKillsMilliSec; private long waitAfterBalanceMilliSec; public UnbalanceKillAndRebalanceAction(long waitUnbalance, long waitKill, long waitAfterBalance) { super(); waitForUnbalanceMilliSec = waitUnbalance; waitForKillsMilliSec = waitKill; waitAfterBalanceMilliSec = waitAfterBalance; } @Override public void perform() throws Exception { ClusterStatus status = this.cluster.getClusterStatus(); List<ServerName> victimServers = new LinkedList<>(status.getServers()); Set<ServerName> killedServers = new HashSet<>(); int liveCount = (int)Math.ceil(FRC_SERVERS_THAT_HOARD_AND_LIVE * victimServers.size()); int deadCount = (int)Math.ceil(FRC_SERVERS_THAT_HOARD_AND_DIE * victimServers.size()); Assert.assertTrue((liveCount + deadCount) < victimServers.size()); List<ServerName> targetServers = new ArrayList<>(liveCount); for (int i = 0; i < liveCount + deadCount; ++i) { int victimIx = RandomUtils.nextInt(victimServers.size()); targetServers.add(victimServers.remove(victimIx)); } unbalanceRegions(status, victimServers, targetServers, HOARD_FRC_OF_REGIONS); Thread.sleep(waitForUnbalanceMilliSec); for (int i = 0; i < liveCount; ++i) { // Don't keep killing servers if we're // trying to stop the monkey. if (context.isStopping()) { break; } killRs(targetServers.get(i)); killedServers.add(targetServers.get(i)); } Thread.sleep(waitForKillsMilliSec); forceBalancer(); Thread.sleep(waitAfterBalanceMilliSec); for (ServerName server:killedServers) { startRs(server); } } }