/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.hadoop.hbase.master.balancer; import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.NavigableMap; import java.util.Random; import java.util.TreeMap; import java.util.Comparator; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; import org.apache.hadoop.conf.Configuration; import org.apache.hadoop.hbase.HConstants; import org.apache.hadoop.hbase.classification.InterfaceAudience; import org.apache.hadoop.hbase.HBaseIOException; import org.apache.hadoop.hbase.HBaseInterfaceAudience; import org.apache.hadoop.hbase.HRegionInfo; import org.apache.hadoop.hbase.ServerName; import org.apache.hadoop.hbase.TableName; import org.apache.hadoop.hbase.master.RegionPlan; import com.google.common.collect.MinMaxPriorityQueue; import org.apache.hadoop.hbase.util.Pair; /** * Makes decisions about the placement and movement of Regions across * RegionServers. * * <p>Cluster-wide load balancing will occur only when there are no regions in * transition and according to a fixed period of a time using {@link #balanceCluster(Map)}. * * <p>On cluster startup, bulk assignment can be used to determine * locations for all Regions in a cluster. * * <p>This classes produces plans for the * {@link org.apache.hadoop.hbase.master.AssignmentManager} to execute. */ @InterfaceAudience.LimitedPrivate(HBaseInterfaceAudience.CONFIG) public class SimpleLoadBalancer extends BaseLoadBalancer { private static final Log LOG = LogFactory.getLog(SimpleLoadBalancer.class); private static final Random RANDOM = new Random(System.currentTimeMillis()); private RegionInfoComparator riComparator = new RegionInfoComparator(); private RegionPlan.RegionPlanComparator rpComparator = new RegionPlan.RegionPlanComparator(); private float avgLoadOverall; private List<ServerAndLoad> serverLoadList; /** * Stores additional per-server information about the regions added/removed * during the run of the balancing algorithm. * * For servers that shed regions, we need to track which regions we have already * shed. <b>nextRegionForUnload</b> contains the index in the list of regions on * the server that is the next to be shed. */ static class BalanceInfo { private int nextRegionForUnload; private int numRegionsAdded; private List<HRegionInfo> hriList; public BalanceInfo(int nextRegionForUnload, int numRegionsAdded, List<HRegionInfo> hriList) { this.nextRegionForUnload = nextRegionForUnload; this.numRegionsAdded = numRegionsAdded; this.hriList = hriList; } int getNextRegionForUnload() { return nextRegionForUnload; } int getNumRegionsAdded() { return numRegionsAdded; } void setNumRegionsAdded(int numAdded) { this.numRegionsAdded = numAdded; } List<HRegionInfo> getHriList() { return hriList; } void setNextRegionForUnload(int nextRegionForUnload) { this.nextRegionForUnload = nextRegionForUnload; } } public void setClusterLoad(Map<TableName, Map<ServerName, List<HRegionInfo>>> clusterLoad){ serverLoadList = new ArrayList<>(); float sum = 0; for(Map.Entry<TableName, Map<ServerName, List<HRegionInfo>>> clusterEntry : clusterLoad.entrySet()){ for(Map.Entry<ServerName, List<HRegionInfo>> entry : clusterEntry.getValue().entrySet()){ if(entry.getKey().equals(masterServerName)) continue; // we shouldn't include master as potential assignee serverLoadList.add(new ServerAndLoad(entry.getKey(), entry.getValue().size())); sum += entry.getValue().size(); } } avgLoadOverall = sum / serverLoadList.size(); } @Override public void onConfigurationChange(Configuration conf) { float originSlop = slop; float originOverallSlop = overallSlop; super.setConf(conf); LOG.info("Update configuration of SimpleLoadBalancer, previous slop is " + originSlop + ", current slop is " + slop + "previous overallSlop is" + originOverallSlop + ", current overallSlop is " + originOverallSlop); } private void setLoad(List<ServerAndLoad> slList, int i, int loadChange){ ServerAndLoad newsl = new ServerAndLoad(slList.get(i).getServerName(),slList.get(i).getLoad() + loadChange); slList.set(i, newsl); } /** * A checker function to decide when we want balance overall and certain table has been balanced, * do we still need to re-distribute regions of this table to achieve the state of overall-balance * @return true if this table should be balanced. */ private boolean overallNeedsBalance() { int floor = (int) Math.floor(avgLoadOverall * (1 - overallSlop)); int ceiling = (int) Math.ceil(avgLoadOverall * (1 + overallSlop)); int max = 0, min = Integer.MAX_VALUE; for(ServerAndLoad server : serverLoadList){ max = Math.max(server.getLoad(), max); min = Math.min(server.getLoad(), min); } if (max <= ceiling && min >= floor) { if (LOG.isTraceEnabled()) { // If nothing to balance, then don't say anything unless trace-level logging. LOG.trace("Skipping load balancing because cluster is balanced at overall level"); } return false; } return true; } /** * Generate a global load balancing plan according to the specified map of * server information to the most loaded regions of each server. * * The load balancing invariant is that all servers are within 1 region of the * average number of regions per server. If the average is an integer number, * all servers will be balanced to the average. Otherwise, all servers will * have either floor(average) or ceiling(average) regions. * * HBASE-3609 Modeled regionsToMove using Guava's MinMaxPriorityQueue so that * we can fetch from both ends of the queue. * At the beginning, we check whether there was empty region server * just discovered by Master. If so, we alternately choose new / old * regions from head / tail of regionsToMove, respectively. This alternation * avoids clustering young regions on the newly discovered region server. * Otherwise, we choose new regions from head of regionsToMove. * * Another improvement from HBASE-3609 is that we assign regions from * regionsToMove to underloaded servers in round-robin fashion. * Previously one underloaded server would be filled before we move onto * the next underloaded server, leading to clustering of young regions. * * Finally, we randomly shuffle underloaded servers so that they receive * offloaded regions relatively evenly across calls to balanceCluster(). * * The algorithm is currently implemented as such: * * <ol> * <li>Determine the two valid numbers of regions each server should have, * <b>MIN</b>=floor(average) and <b>MAX</b>=ceiling(average). * * <li>Iterate down the most loaded servers, shedding regions from each so * each server hosts exactly <b>MAX</b> regions. Stop once you reach a * server that already has <= <b>MAX</b> regions. * <p> * Order the regions to move from most recent to least. * * <li>Iterate down the least loaded servers, assigning regions so each server * has exactly <b>MIN</b> regions. Stop once you reach a server that * already has >= <b>MIN</b> regions. * * Regions being assigned to underloaded servers are those that were shed * in the previous step. It is possible that there were not enough * regions shed to fill each underloaded server to <b>MIN</b>. If so we * end up with a number of regions required to do so, <b>neededRegions</b>. * * It is also possible that we were able to fill each underloaded but ended * up with regions that were unassigned from overloaded servers but that * still do not have assignment. * * If neither of these conditions hold (no regions needed to fill the * underloaded servers, no regions leftover from overloaded servers), * we are done and return. Otherwise we handle these cases below. * * <li>If <b>neededRegions</b> is non-zero (still have underloaded servers), * we iterate the most loaded servers again, shedding a single server from * each (this brings them from having <b>MAX</b> regions to having * <b>MIN</b> regions). * * <li>We now definitely have more regions that need assignment, either from * the previous step or from the original shedding from overloaded servers. * Iterate the least loaded servers filling each to <b>MIN</b>. * * <li>If we still have more regions that need assignment, again iterate the * least loaded servers, this time giving each one (filling them to * <b>MAX</b>) until we run out. * * <li>All servers will now either host <b>MIN</b> or <b>MAX</b> regions. * * In addition, any server hosting >= <b>MAX</b> regions is guaranteed * to end up with <b>MAX</b> regions at the end of the balancing. This * ensures the minimal number of regions possible are moved. * </ol> * * TODO: We can at-most reassign the number of regions away from a particular * server to be how many they report as most loaded. * Should we just keep all assignment in memory? Any objections? * Does this mean we need HeapSize on HMaster? Or just careful monitor? * (current thinking is we will hold all assignments in memory) * * @param clusterMap Map of regionservers and their load/region information to * a list of their most loaded regions * @return a list of regions to be moved, including source and destination, * or null if cluster is already balanced */ @Override public List<RegionPlan> balanceCluster( Map<ServerName, List<HRegionInfo>> clusterMap) { List<RegionPlan> regionsToReturn = balanceMasterRegions(clusterMap); if (regionsToReturn != null || clusterMap == null || clusterMap.size() <= 1) { return regionsToReturn; } if (masterServerName != null && clusterMap.containsKey(masterServerName)) { if (clusterMap.size() <= 2) { return null; } clusterMap = new HashMap<>(clusterMap); clusterMap.remove(masterServerName); } long startTime = System.currentTimeMillis(); // construct a Cluster object with clusterMap and rest of the // argument as defaults Cluster c = new Cluster(clusterMap, null, this.regionFinder, this.rackManager); if (!this.needsBalance(c) && !this.overallNeedsBalance()) return null; ClusterLoadState cs = new ClusterLoadState(clusterMap); int numServers = cs.getNumServers(); NavigableMap<ServerAndLoad, List<HRegionInfo>> serversByLoad = cs.getServersByLoad(); int numRegions = cs.getNumRegions(); float average = cs.getLoadAverage(); int max = (int)Math.ceil(average); int min = (int)average; // Using to check balance result. StringBuilder strBalanceParam = new StringBuilder(); strBalanceParam.append("Balance parameter: numRegions=").append(numRegions) .append(", numServers=").append(numServers).append(", max=").append(max) .append(", min=").append(min); LOG.debug(strBalanceParam.toString()); // Balance the cluster // TODO: Look at data block locality or a more complex load to do this MinMaxPriorityQueue<RegionPlan> regionsToMove = MinMaxPriorityQueue.orderedBy(rpComparator).create(); regionsToReturn = new ArrayList<>(); // Walk down most loaded, pruning each to the max int serversOverloaded = 0; // flag used to fetch regions from head and tail of list, alternately boolean fetchFromTail = false; Map<ServerName, BalanceInfo> serverBalanceInfo = new TreeMap<>(); for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server: serversByLoad.descendingMap().entrySet()) { ServerAndLoad sal = server.getKey(); int load = sal.getLoad(); if (load <= max) { serverBalanceInfo.put(sal.getServerName(), new BalanceInfo(0, 0, server.getValue())); continue; } serversOverloaded++; List<HRegionInfo> regions = server.getValue(); int numToOffload = Math.min(load - max, regions.size()); // account for the out-of-band regions which were assigned to this server // after some other region server crashed Collections.sort(regions, riComparator); int numTaken = 0; for (int i = 0; i <= numToOffload; ) { HRegionInfo hri = regions.get(i); // fetch from head if (fetchFromTail) { hri = regions.get(regions.size() - 1 - i); } i++; // Don't rebalance special regions. if (shouldBeOnMaster(hri) && masterServerName.equals(sal.getServerName())) continue; regionsToMove.add(new RegionPlan(hri, sal.getServerName(), null)); numTaken++; if (numTaken >= numToOffload) break; } serverBalanceInfo.put(sal.getServerName(), new BalanceInfo(numToOffload, (-1)*numTaken, server.getValue())); } int totalNumMoved = regionsToMove.size(); // Walk down least loaded, filling each to the min int neededRegions = 0; // number of regions needed to bring all up to min fetchFromTail = false; Map<ServerName, Integer> underloadedServers = new HashMap<>(); int maxToTake = numRegions - min; for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server: serversByLoad.entrySet()) { if (maxToTake == 0) break; // no more to take int load = server.getKey().getLoad(); if (load >= min) { continue; // look for other servers which haven't reached min } int regionsToPut = min - load; maxToTake -= regionsToPut; underloadedServers.put(server.getKey().getServerName(), regionsToPut); } // number of servers that get new regions int serversUnderloaded = underloadedServers.size(); int incr = 1; List<ServerName> sns = Arrays.asList(underloadedServers.keySet().toArray(new ServerName[serversUnderloaded])); Collections.shuffle(sns, RANDOM); while (regionsToMove.size() > 0) { int cnt = 0; int i = incr > 0 ? 0 : underloadedServers.size()-1; for (; i >= 0 && i < underloadedServers.size(); i += incr) { if (regionsToMove.isEmpty()) break; ServerName si = sns.get(i); int numToTake = underloadedServers.get(si); if (numToTake == 0) continue; addRegionPlan(regionsToMove, fetchFromTail, si, regionsToReturn); underloadedServers.put(si, numToTake-1); cnt++; BalanceInfo bi = serverBalanceInfo.get(si); bi.setNumRegionsAdded(bi.getNumRegionsAdded()+1); } if (cnt == 0) break; // iterates underloadedServers in the other direction incr = -incr; } for (Integer i : underloadedServers.values()) { // If we still want to take some, increment needed neededRegions += i; } // Need to do a second pass. // Either more regions to assign out or servers that are still underloaded // If we need more to fill min, grab one from each most loaded until enough if (neededRegions != 0) { // Walk down most loaded, grabbing one from each until we get enough for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server : serversByLoad.descendingMap().entrySet()) { BalanceInfo balanceInfo = serverBalanceInfo.get(server.getKey().getServerName()); int idx = balanceInfo == null ? 0 : balanceInfo.getNextRegionForUnload(); if (idx >= server.getValue().size()) break; HRegionInfo region = server.getValue().get(idx); if (region.isMetaRegion()) continue; // Don't move meta regions. regionsToMove.add(new RegionPlan(region, server.getKey().getServerName(), null)); balanceInfo.setNumRegionsAdded(balanceInfo.getNumRegionsAdded() - 1); balanceInfo.setNextRegionForUnload(balanceInfo.getNextRegionForUnload() + 1); totalNumMoved++; if (--neededRegions == 0) { // No more regions needed, done shedding break; } } } // Now we have a set of regions that must be all assigned out // Assign each underloaded up to the min, then if leftovers, assign to max // Walk down least loaded, assigning to each to fill up to min for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server : serversByLoad.entrySet()) { int regionCount = server.getKey().getLoad(); if (regionCount >= min) break; BalanceInfo balanceInfo = serverBalanceInfo.get(server.getKey().getServerName()); if(balanceInfo != null) { regionCount += balanceInfo.getNumRegionsAdded(); } if(regionCount >= min) { continue; } int numToTake = min - regionCount; int numTaken = 0; while(numTaken < numToTake && 0 < regionsToMove.size()) { addRegionPlan(regionsToMove, fetchFromTail, server.getKey().getServerName(), regionsToReturn); numTaken++; } } if (min != max) { balanceOverall(regionsToReturn, serverBalanceInfo, fetchFromTail, regionsToMove, max, min); } long endTime = System.currentTimeMillis(); if (!regionsToMove.isEmpty() || neededRegions != 0) { // Emit data so can diagnose how balancer went astray. LOG.warn("regionsToMove=" + totalNumMoved + ", numServers=" + numServers + ", serversOverloaded=" + serversOverloaded + ", serversUnderloaded=" + serversUnderloaded); StringBuilder sb = new StringBuilder(); for (Map.Entry<ServerName, List<HRegionInfo>> e: clusterMap.entrySet()) { if (sb.length() > 0) sb.append(", "); sb.append(e.getKey().toString()); sb.append(" "); sb.append(e.getValue().size()); } LOG.warn("Input " + sb.toString()); } // All done! LOG.info("Done. Calculated a load balance in " + (endTime-startTime) + "ms. " + "Moving " + totalNumMoved + " regions off of " + serversOverloaded + " overloaded servers onto " + serversUnderloaded + " less loaded servers"); return regionsToReturn; } /** * If we need to balanceoverall, we need to add one more round to peel off one region from each max. * Together with other regions left to be assigned, we distribute all regionToMove, to the RS * that have less regions in whole cluster scope. */ public void balanceOverall(List<RegionPlan> regionsToReturn, Map<ServerName, BalanceInfo> serverBalanceInfo, boolean fetchFromTail, MinMaxPriorityQueue<RegionPlan> regionsToMove, int max, int min ){ // Step 1. // A map to record the plan we have already got as status quo, in order to resolve a cyclic assignment pair, // e.g. plan 1: A -> B, plan 2: B ->C => resolve plan1 to A -> C, remove plan2 Map<ServerName, List<Integer>> returnMap = new HashMap<>(); for (int i = 0; i < regionsToReturn.size(); i++) { List<Integer> pos = returnMap.get(regionsToReturn.get(i).getDestination()); if (pos == null) { pos = new ArrayList<>(); returnMap.put(regionsToReturn.get(i).getDestination(), pos); } pos.add(i); } // Step 2. // Peel off one region from each RS which has max number of regions now. // Each RS should have either max or min numbers of regions for this table. for (int i = 0; i < serverLoadList.size(); i++) { ServerAndLoad serverload = serverLoadList.get(i); BalanceInfo balanceInfo = serverBalanceInfo.get(serverload.getServerName()); setLoad(serverLoadList, i, balanceInfo.getNumRegionsAdded()); if (balanceInfo.getHriList().size() + balanceInfo.getNumRegionsAdded() == max) { HRegionInfo hriToPlan; if (balanceInfo.getHriList().isEmpty()) { LOG.debug("During balanceOverall, we found " + serverload.getServerName() + " has no HRegionInfo, no operation needed"); continue; } else if (balanceInfo.getNextRegionForUnload() >= balanceInfo.getHriList().size()) { continue; } else { hriToPlan = balanceInfo.getHriList().get(balanceInfo.getNextRegionForUnload()); } RegionPlan maxPlan = new RegionPlan(hriToPlan, serverload.getServerName(), null); regionsToMove.add(maxPlan); setLoad(serverLoadList, i, -1); }else if(balanceInfo.getHriList().size() + balanceInfo.getNumRegionsAdded() > max || balanceInfo.getHriList().size() + balanceInfo.getNumRegionsAdded() < min){ LOG.warn("Encounter incorrect region numbers after calculating move plan during balanceOverall, " + "for this table, " + serverload.getServerName() + " originally has " + balanceInfo.getHriList().size() + " regions and " + balanceInfo.getNumRegionsAdded() + " regions have been added. Yet, max =" + max + ", min =" + min + ". Thus stop balance for this table"); // should not happen return; } } // Step 3. sort the ServerLoadList, the ArrayList hold overall load for each server. // We only need to assign the regionsToMove to // the first n = regionsToMove.size() RS that has least load. Collections.sort(serverLoadList,new Comparator<ServerAndLoad>(){ @Override public int compare(ServerAndLoad s1, ServerAndLoad s2) { if(s1.getLoad() == s2.getLoad()) return 0; else return (s1.getLoad() > s2.getLoad())? 1 : -1; }}); // Step 4. // Preparation before assign out all regionsToMove. // We need to remove the plan that has the source RS equals to destination RS, // since the source RS belongs to the least n loaded RS. int assignLength = regionsToMove.size(); // A structure help to map ServerName to it's load and index in ServerLoadList Map<ServerName, Pair<ServerAndLoad,Integer>> SnLoadMap = new HashMap<>(); for (int i = 0; i < serverLoadList.size(); i++) { SnLoadMap.put(serverLoadList.get(i).getServerName(), new Pair<>(serverLoadList.get(i), i)); } Pair<ServerAndLoad,Integer> shredLoad; // A List to help mark the plan in regionsToMove that should be removed List<RegionPlan> planToRemoveList = new ArrayList<>(); // A structure to record how many times a server becomes the source of a plan, from regionsToMove. Map<ServerName, Integer> sourceMap = new HashMap<>(); // We remove one of the plan which would cause source RS equals destination RS. // But we should keep in mind that the second plan from such RS should be kept. for(RegionPlan plan: regionsToMove){ // the source RS's load and index in ServerLoadList shredLoad = SnLoadMap.get(plan.getSource()); if(!sourceMap.containsKey(plan.getSource())) sourceMap.put(plan.getSource(), 0); sourceMap.put(plan.getSource(), sourceMap.get(plan.getSource()) + 1); if(shredLoad.getSecond() < assignLength && sourceMap.get(plan.getSource()) == 1) { planToRemoveList.add(plan); // While marked as to be removed, the count should be add back to the source RS setLoad(serverLoadList, shredLoad.getSecond(), 1); } } // Remove those marked plans from regionsToMove, // we cannot direct remove them during iterating through // regionsToMove, due to the fact that regionsToMove is a MinMaxPriorityQueue. for(RegionPlan planToRemove : planToRemoveList){ regionsToMove.remove(planToRemove); } // Step 5. // We only need to assign the regionsToMove to // the first n = regionsToMove.size() of them, with least load. // With this strategy adopted, we can gradually achieve the overall balance, // while keeping table level balanced. for(int i = 0; i < assignLength; i++){ // skip the RS that is also the source, we have removed them from regionsToMove in previous step if(sourceMap.containsKey(serverLoadList.get(i).getServerName())) continue; addRegionPlan(regionsToMove, fetchFromTail, serverLoadList.get(i).getServerName(), regionsToReturn); setLoad(serverLoadList, i, 1); // resolve a possible cyclic assignment pair if we just produced one: // e.g. plan1: A -> B, plan2: B -> C => resolve plan1 to A -> C and remove plan2 List<Integer> pos = returnMap.get(regionsToReturn.get(regionsToReturn.size() - 1).getSource()); if (pos != null && pos.size() != 0) { regionsToReturn.get(pos.get(pos.size() - 1)).setDestination( regionsToReturn.get(regionsToReturn.size() - 1).getDestination()); pos.remove(pos.size() - 1); regionsToReturn.remove(regionsToReturn.size() - 1); } } // Done balance overall } /** * Add a region from the head or tail to the List of regions to return. */ private void addRegionPlan(final MinMaxPriorityQueue<RegionPlan> regionsToMove, final boolean fetchFromTail, final ServerName sn, List<RegionPlan> regionsToReturn) { RegionPlan rp = null; if (!fetchFromTail) rp = regionsToMove.remove(); else rp = regionsToMove.removeLast(); rp.setDestination(sn); regionsToReturn.add(rp); } @Override public List<RegionPlan> balanceCluster(TableName tableName, Map<ServerName, List<HRegionInfo>> clusterState) throws HBaseIOException { LOG.debug("Start Generate Balance plan for table: " + tableName); return balanceCluster(clusterState); } }