/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.tests.steer.bullet.tests;
import com.badlogic.gdx.ai.GdxAI;
import com.badlogic.gdx.ai.steer.behaviors.Face;
import com.badlogic.gdx.ai.tests.SteeringBehaviorsTest;
import com.badlogic.gdx.ai.tests.steer.bullet.BulletSteeringTest;
import com.badlogic.gdx.ai.tests.steer.bullet.SteeringBulletEntity;
import com.badlogic.gdx.ai.tests.utils.bullet.BulletEntity;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.physics.bullet.collision.btCollisionObject;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
/** A class to test and experiment with the {@link Face} behavior.
*
* @autor davebaol */
public class BulletFaceTest extends BulletSteeringTest {
SteeringBulletEntity character;
SteeringBulletEntity target;
public BulletFaceTest (SteeringBehaviorsTest container) {
super(container, "Face");
}
@Override
public void create () {
super.create();
BulletEntity ground = world.add("ground", 0f, 0f, 0f);
ground.setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(),
0.25f + 0.5f * (float)Math.random(), 1f);
ground.body.userData = "ground";
BulletEntity characterBase = world.add("capsule", new Matrix4());
character = new SteeringBulletEntity(characterBase, true);
character.setMaxAngularAcceleration(20);
character.setMaxAngularSpeed(10);
BulletEntity targetBase = world.add("staticbox", new Matrix4().setToTranslation(new Vector3(5f, 1.5f, 5f)));
targetBase.body.setCollisionFlags(targetBase.body.getCollisionFlags()
| btCollisionObject.CollisionFlags.CF_NO_CONTACT_RESPONSE);
target = new SteeringBulletEntity(targetBase);
setNewTargetInputProcessor(target, new Vector3(0, 1.5f, 0));
final Face<Vector3> faceSB = new Face<Vector3>(character, target) //
.setAlignTolerance(.01f) //
.setDecelerationRadius(MathUtils.PI) //
.setTimeToTarget(.18f);
character.setSteeringBehavior(faceSB);
Table detailTable = new Table(container.skin);
detailTable.row();
addMaxAngularAccelerationController(detailTable, character, 0, 100, 1);
detailTable.row();
addMaxAngularSpeedController(detailTable, character, 0, 30, 1);
detailTable.row();
final Label labelDecelerationRadius = new Label("Deceleration Radius [" + faceSB.getDecelerationRadius() + "]",
container.skin);
detailTable.add(labelDecelerationRadius);
detailTable.row();
Slider decelerationRadius = new Slider(0, MathUtils.PI2, MathUtils.degreesToRadians, false, container.skin);
decelerationRadius.setValue(faceSB.getDecelerationRadius());
decelerationRadius.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
faceSB.setDecelerationRadius(slider.getValue());
labelDecelerationRadius.setText("Deceleration Radius [" + slider.getValue() + "]");
}
});
detailTable.add(decelerationRadius);
detailTable.row();
final Label labelAlignTolerance = new Label("Align tolerance [" + faceSB.getAlignTolerance() + "]", container.skin);
detailTable.add(labelAlignTolerance);
detailTable.row();
Slider alignTolerance = new Slider(0, 1, 0.0001f, false, container.skin);
alignTolerance.setValue(faceSB.getAlignTolerance());
alignTolerance.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
faceSB.setAlignTolerance(slider.getValue());
labelAlignTolerance.setText("Align tolerance [" + slider.getValue() + "]");
}
});
detailTable.add(alignTolerance);
detailTable.row();
final Label labelTimeToTarget = new Label("Time to Target [" + faceSB.getTimeToTarget() + " sec.]", container.skin);
detailTable.add(labelTimeToTarget);
detailTable.row();
Slider timeToTarget = new Slider(0, 1, 0.01f, false, container.skin);
timeToTarget.setValue(faceSB.getTimeToTarget());
timeToTarget.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
faceSB.setTimeToTarget(slider.getValue());
labelTimeToTarget.setText("Time to Target [" + slider.getValue() + " sec.]");
}
});
detailTable.add(timeToTarget);
detailWindow = createDetailWindow(detailTable);
}
@Override
public void update () {
character.update(GdxAI.getTimepiece().getDeltaTime());
super.update();
}
@Override
public void draw () {
super.draw();
}
@Override
public void dispose () {
super.dispose();
}
}