/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.tests.steer.box2d;
import com.badlogic.gdx.ai.steer.Proximity;
import com.badlogic.gdx.ai.steer.Steerable;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Fixture;
import com.badlogic.gdx.physics.box2d.World;
/** A {@code Box2dFieldOfViewProximity} is a {@link Proximity} that queries the world for all fixtures that potentially overlap the
* arc area of the circle having the specified detection radius and whose center is the owner position.
*
* @author davebaol */
public class Box2dFieldOfViewProximity extends Box2dSquareAABBProximity {
private static final Vector2 toSteerable = new Vector2();
private static final Vector2 ownerOrientation = new Vector2();
float angle;
float coneThreshold;
public Box2dFieldOfViewProximity (Steerable<Vector2> owner, World world, float detectionRadius, float angle) {
super(owner, world, detectionRadius);
setAngle(angle);
}
public float getAngle () {
return angle;
}
public void setAngle (float angle) {
this.angle = angle;
this.coneThreshold = (float)Math.cos(angle * 0.5f);
}
@SuppressWarnings("unchecked")
protected Steerable<Vector2> getSteerable (Fixture fixture) {
return (Steerable<Vector2>)fixture.getBody().getUserData();
}
@Override
protected void prepareAABB (AABB aabb) {
super.prepareAABB(aabb);
// Transform owner orientation to a Vector2
owner.angleToVector(ownerOrientation, owner.getOrientation());
}
@Override
protected boolean accept (Steerable<Vector2> steerable) {
toSteerable.set(steerable.getPosition()).sub(owner.getPosition());
// The bounding radius of the current body is taken into account
// by adding it to the radius proximity
float range = detectionRadius + steerable.getBoundingRadius();
float toSteerableLen2 = toSteerable.len2();
// Make sure the steerable is within the range.
// Notice we're working in distance-squared space to avoid square root.
if (toSteerableLen2 < range * range) {
// Accept the steerable if it is within the field of view of the owner.
return (ownerOrientation.dot(toSteerable) > coneThreshold);
}
// Reject the steerable
return false;
}
}